SNES Central

SNES Central

@snescentral.com

SNES Central is a website that is dedicated to documenting everything related to the Super Nintendo, including packaging, PCBs and obscurities like unreleased games and prototypes. Also posting random gaming stuff I see in Japan. http://snescentral.com

1K followers326 following217 posts

Pinned

Hey, I am Evan, and I run SNES Central. I will be posting mainly about retro gaming stuff, with an obvious focus on the Super Nintendo Entertainment System!

SNES Central reposted

What, these old things? Already got 'em 🥱

Digital Eclipse@digitaleclipse.bsky.social

Did you know Barbie™ Rewind includes the never-before-released game, Barbie™: Vacation Adventure for the Sega Genesis and SNES? Play this and other classic Barbie video games from 1991 - 2007 when Barbie™ Rewind releases next month.

If you want to feel the passage of time, I fired up Untitled Goose Game, and my last save was from March 2020. I must have tried to relieve the stress of the growing pandemic one last time at that point. Even worse, that is basically the time duration of the life of the SNES in North America.

SNES Central reposted

Here is Top Gear 2, running the way it always should have. Same race, original vs SA-1, taking turns. Watch what happens every time it swaps. The SA-1 chip is frying here!! But it holds 60 FPS, tunnels and mountains included.

SNES Central reposted

SNES Central reposted

Nice article in English about Human Creative School, with a callout about the games made by students/former students (I am quite sure the line is blended between being a full time Human employee for those zealous students who ended up being hired by them and turning their projects into releases...)

I just dumped this Satellaview 8M pack that I recently purchased. Unfortunately it was just a barebones RPG Tsukuru 2 save. That is the 8M pack lottery!

I finally made it to the Showa themed izakaya on my island, and they had a big pile of Super Famicom games. I told the waitress that I own at least half of these!

SNES Central reposted

Here's the first footage of the cancelled SNES/SFC port of Railroad Tycoon to ever be posted online, captured from my promotional tape made by the would-be Japanese publisher. For a long time, the only evidence of the game's existence was two blurry Nintendo Power screenshots!

It is hard to get excited about new Nintendo games when it seems that a lot of what they put out is just remakes of stuff released in the 90s. It is clear that Nintendo thinks that the only market for big games are people who grew up in the 90s. Maybe they are right?

SNES Central reposted

I'm amazed no one has done this before, but I'm currently compiling a list of all the Game Boy and GB Color games that use the link cable, infrared port, or Super Game Boy for multiplayer or trading. I finished the GB list and will be posted on GameFAQs in a few days. There are a total of...

I have a business trip to Kyoto at the end of this month. I have a weekend off, and so I ponder doing a pilgrimage to the old Nintendo headquarters. But who am I kidding, it is far more likely it will be a pilgrimage to the many sake breweries there, lol.

I did some SNES Central database work, really getting close to finishing the ROM images component. Once that is done, the next thing on my list to add are screenshots. Each screenshot needs to be attached to a ROM image.

SNES Central reposted

SimCity SA-1 now has gesture controls. You all know me about my SA-1 work, but it's not just about accelerating games. It's about improving games to make they even more AMAZING than what they already are. Place a lot of roads, parks, wires & more with your mouse!

SNES Central reposted

In Mega Man 7, a well-timed Noise Crush can destroy Spring Man before the fight begins. The animation of the Mega Man 7 Robot Masters' health meters filling up shows their ACTUAL health at that moment, so a Robot Master getting hit when the meter first appears with zero means instant death for them.

Typhoon Dolphin knocked out the power at my place today. Since it was too dangerous to go out, I made progress on the SNES Central database. It now has the ability to add ROM images.

SNES Central reposted

Here's a pre-visualisation video for SNES Maximum Carnage, created by animator Alan Moult ( Software Creations ). He made this video for the game programmers to demostrate how the animations were supposed to work in the game. Thank you to Alan for keeping hold of the video and allowing me to share.

It's brutal, if you run out of time in one of these sprawling levels, it sends you back to the start! There are signs that point you in some directions, but you can't just follow them, you have to find powerups to destroy barriers!

SNES Central reposted

I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5

SNES Central reposted

I'm doing prepwork for the 2026 snesdev game jam. I want to make a small game in C. To hedge my bets I'm going to be using 4 different C compilers. To help motivate me, I'm restarting my SNESdev daily log.

SNES Central reposted

one of my favorite things to learn about Yoshi's Island was that some of the most impressive effects in the game weren't even done with the Super FX, they were just HDMA trickery. like Salvo the Slime is made of numerous stacked lines pulled from a triangular background image