Seeek

Seeek

@seeklest.bsky.social

unfortunately, a gamer who unfortunately sometimes makes games super rookie 🕹️ https://seek-seek.itch.io/

157 followers121 following716 posts

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Hey you should play FORT ROOT! It's free, browser-friendly and it has this neat new .gif as its cover image on Itch. It's also a retro platformer I believe, but I don't know man I'm just the guy who made the game I didn't actually play it! #solodev #indiedev #gamedev 🎮 seek-seek.itch.io/fort-root

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I love developing my game backwards, spending days polishing tiny details before the core gameplay is ready. Here's a rework of the wind gusts and its particles, a bit more subtle, but it now feels more natural and soothing. #indiedev #indiegame #pixelart #gamedev

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Work on a new system: Enemies’ll often drop relics that grant various bonuses. You can only hold a few but can increase the max by leveling up You can break unwanted relics for coins and hearts. Held relics will break after taking enough damage #indiegame #gamedev #metroidvania #indiedev #pixelart

Got the platinum for Onimusha: Way of The Sword. An absolute blast to play, solid, satisfying gameplay. At max difficulty bosses are a bit spongy, but the whole thing is fun enough that I just kept coming back to it. Difficult but fair, so to speak. #gaming

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Can you ever have too many bats in a video game? 💘Bundle Buddies 03: 🦇Shroom and Gloom and Vampire Crawlers Us first-person, rougelike, deckbuilder devs gotta stick together! Hugs and kisses to the dreamy @vampire.poncle.games for teaming up with us! #gamedev #indiedev #indiegames

The kind of game that I'd play for 10 hours straight without even realizing it.

I finally added different roof styles to Island Architect, my upcoming relaxing building game. Feels good to finally be able to make buildings like my hometown! Stockholm is of colourful stucco and painted metal roofs. #screenshotsaturday #indiegames #gamedev #indiegamedev

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Implemented an nes megaman style screen transition system along with a mini map. The map data is created on the fly when the room starts which will be convenient if I need to edit dungeon layouts The map will function as Zelda dungeon maps #indiegame #pixelart #gamedev #gaming #metroidvania

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More tweaks for the platforming sections of Witches and Butchers! Improved enemy spawns, more enemy variety and waaay better framerate thanks to some serious optimization lol. #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #retrogaming

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I made it possible to make sloped walls in my relaxing building game 🌳🏡Island architect🏡🌳 Starting to really feel like the buildings system is coming together, with a good balance of flexibility and it just doing the sensible thing for you. #gamedev #indiegamedev #indiegame #cozygames

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Watch a cyberpunk metropolis come to life! Speedart look at building Night City in pixel art! Neon lights, towering skyscrapers & atmospheric parallax layers for 2D sci-fi games. Link: https://ansimuz.itch.io/ #gamedev #pixelart #cyberpunk #gameassets #indiedev #timelapse

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Didn’t get a lot done tonight but I made the boomerang skeleton. He’ll only throw 1 at a time and always face towards the boomerang, so if you quickly jump behind him after he throws it you can get some easy hits in. #indiegame #gaming #pixelart #retrogames #gamedev

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Working on the game again after a brief break! Redid combat and reimplemented the camera to use a RenderTexture, among other things! Check out that consistent grid!!! #indiedev #monogame #gamedev

A duo boss fight that doesn't suck. Onimusha is truly incredible. #gaming

Seeek@seeklest.bsky.social

It’s all good unless Miquella shows up halfway through this blabbing about some new order nonsense while spamming light and shit. #onimusha #gaming

It’s all good unless Miquella shows up halfway through this blabbing about some new order nonsense while spamming light and shit. #onimusha #gaming

I feel like I’m being sort of tricked into playing a well-disguised AAA game with actually good gameplay, but I gotta say I’m having a great time with Onimusha: Way of the Sword. Greatly enjoying the combat system and monster design as well. #gaming

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Really enjoying the combat system, as expected. Playing on Action difficulty and it’s perfectly doable while being moderately challenging. The base mobs could try a bit harder, while the bosses are much more fun to play with I know Carnage diff is gonna be painful though (complimentary). #gaming

I should note however that this is my first Onimusha game. I’m sort of familiar with the franchise and I did sort of play the first two when I was very young but I barely remember if I even beat those. I can’t really do any comparison, so I’ll just say again that I’m having a good time. #gaming

I feel like I’m being sort of tricked into playing a well-disguised AAA game with actually good gameplay, but I gotta say I’m having a great time with Onimusha: Way of the Sword. Greatly enjoying the combat system and monster design as well. #gaming

I mention AAA because Oni also has (among other things) the usual filler content with sidequests and whatnot, however the main area (where most of this stuff is) is not overwhelmingly big and the game cleverly doesn’t dump on you the side content all at once, resulting in a good pacing. #gaming

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Almost done with the dagger skeleton enemy. Once that’s done adding the versions that use different weapons should be pretty easy. Here’s a clip of me fighting them really badly lol #indiegame #pixelart #8bit #indiedev #gamedev

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I’ve removed the demo from the Steam page! thank you so much, everyone! I 'll work hard to improve the game based on your feedback Here’s just a little preview of what I’m working on for the next version of the demo! 👻👻👻 #screenshotsaturday #indiedev #indiegame

Having fun with Onimusha but having the HP bar in yellow and the stamina/posture bar in red is degenerate design, literally unplayable. Cool game so far btw. #gaming

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It’s time to make the first enemy for Pixa to face and since it’s October now I decided to make this extremely spooky witch, sorry if the games too scary for you now #indiedev #indiegame #gamedev #pixelart #pixelgames

Finished and got the plat for Bō: Path of the Teal Lotus. It’s a solid Metroidvania-platformer, heavily inspired by Hollow Knight in some parts. Easy recommend if you like this kind of games. Great aesthetics and atmosphere as well. #gaming

Fairly challenging but not as hard at all as the aforementioned HK -a bit trickier if you’re going for the platinum due to requiring both a “no heal” and a “no death” run, the former being the annoying one (just pressing the heal button can void the trophy). It’a doable, just be careful. #gaming

Very specific but I also liked how I didn’t find the game to be overwhelmingly big and long. It’s not a short game, but it doesn’t overstay its welcome. Good pacing and knows when it’s time to end. As I said, easy recommend if you like Metroidvania-platformers. #gaming

I tried to beat Castlevania on the NES and I got my a** served back to me. Gone are the days where I could do it, so my reasonable reaction has been "Fu*k you I'm gonna make a Castlevania rip off which I can actually beat!" "Spite" is the most powerful game engine. #indiedev #solodev #pixelart

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Making a new game. Very chill. Picking berries, scaring sparrows, stockpiling for winter. Definitely not a horror, and certainly nothing bad is going to happen here 👀 #indiedev #gamedev #pixelart

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Jump in your spaceship, and blow away the Empire! 🔫 #Buy Alastrius: Starfighter on #Steam right now! #play the amazing #demo to get you started! #followfriday #indie #game #pc #railshooter #twinstick #3d #lowpoly #n64

Reminder that I make games sometimes. I'm sorry you have to find out like this. Give it a shot. #indiedev #solodev #gamedev

Seeek@seeklest.bsky.social

RIFLESSO is a short platformer made for the Mirror Jam where you and your reflection must work together to escape a mischievous temple that likes to hide things from your sight. Hope you enjoy! Play in browser on Itch: 🕹️ seek-seek.itch.io/riflesso #indiedev #solodev #gamedev

Most of this was just me bitching, but I do think quests like this kinda ruin the pace. This is still a very good game.

Seeek@seeklest.bsky.social

Literally stopped playing because of this. Mad because bad. Skill issue. Also my job exists. I’m gonna get it done tonight I swear. Still, I’m serious about the “irreparable damage” thing.

I think I just made the worst-looking walking cycle ever seen in a sprite. I’m just trying to make a simple Castlevania-esque Belmont-looking hero no need to attack me like this, me. #indiedev #solodev