Cuurian - Witches and Butchers!

Cuurian - Witches and Butchers!

@cuurian.lobosandia.com.mx

Game developer and cinnamon roll lover https://lobosandia.com.mx/

593 followers406 following116 posts

More tweaks for the platforming sections of Witches and Butchers! Improved enemy spawns, more enemy variety and waaay better framerate thanks to some serious optimization lol. #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #retrogaming

Showing some work on the emulator that powers the PC/Modern Console version of Witches and Butchers! Now featuring an Art gallery which will have TONS of concept art in the final version. #gamedev #indiedev #screenshotsaturday #shmup #gameboy #gbstudio #retrogaming #steam #xbox

Showcasing one of the bosses of Witches and Butchers, this fella does pack a punch so be ready to bring your most agile characters and give them lots of SPD otherwise you will be overwhelmed! #gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #shmup #retrogaming

These last weeks were spent mostly on under-the-hood bugfixes that are a bit difficult to clip, but while I figure a way to talk about them, have this little relaxing scene of the protagonists just chilling there. #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #gameboycolor

Assorted assortment of bosses in Witches and Butchers! Some boss fights will be played in platformer mode, so they play more similar to a mega man game, most boss fights are in the traditional shoot em up format for sure! #gamedev #indiegame #gameboy #gbstudio #screenshotsaturday #shmup #retrogaming

Preparing one last playable demo before getting ready for release in the following months so have some gameplay of one of the early stages in the meantime Do you think it is too hard for being a tutorial stage? #gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #shmup

Some raw platformer gameplay on Witches and Butchers, showing up some tweaks to the general experience here and there, as well as a new border art, and a pause menu feature where you will be able to see enemy stats such as attack and hp #gamedev #indiedev #screenshotsaturday #gameboy #gbstudio

Cuurian - Witches and Butchers! reposted

📢ANNOUNCEMENT: Our #kickstarter for Llewl and the Lyre of Two Worlds is live. ⬇️Link in the replies We would really appreciate any support. Everything from a like, repost, comment and on would be really appreciated.

In Witches and Butchers, some places aren't cute and magical, Lluuvia and her friends will have to fight some nasty creatures from time to time, Like in this case, F.L.E.S.H. the parasite. #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #retrogaming

Showing a bit of everything in this #screenshotsaturday This is recording from my GBun frontend that introduces the pc options screen. Also some gameplay from the Pisto river region featuring a time-warping ghost that refuses to die lol #gamedev #indiedev #gameboy #shmup #gbstudio #gbc #retrogaming

A raw footage sneak peek of some of the unlockable "support skills" in Witches and Butchers, such as a heal for all the party members, a tornado shield that deals multiple hits to enemies, and a device that duplicates ally shots! #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #shmup #rpg

A little showcase of some of the "enemy encounters" you will find in Witches and Butchers, they are repeteable mini bosses that you can find while traveling the world, upon defeat you get crystals and ingredients to level up your characters! #gamedev #gbstudio #screenshotsaturday #indiedev #gameboy

More assorted platforming gameplay, every day less janky, still some more fun work to do in this front, but I think it is already far away from the "awful" state these levels were before lol. #gamedev #indiedev #screenshotsaturday #gameboy #gbstudio

When in doubt, spin to win! Work in progress janky implementation of Clarissa's new secondary skill, a spin attack that hits both directions in quick succession! #gamedev #indiedev #screenshotsaturday #gbstudio #gameboy #retrogaming #witchesandbutchers

In Witches and Butchers, the protagonist, Lluuvia, can summon magic cauldrons to cook and eat food for leveling up, as well as teleport to previously visited locations This was heavily inspired by the bonfires of Dark Souls games! #gamedev #indiedev #screenshotsaturday #gbstudio

Last days were spent reprogramming the logic behind auto and manual fire, reducing input lag , making attack cooldowns more consistent and overall making the combat feel fluid! It's a chaos the gbc can barely handle lol #gamedev #screenshotsaturday #gameboy #gbstudio #shmup

I'm currently working on improving the gameplay of a character that i neglected for a long time, Clarissa, the only melee character in game, had to come up with a melee attack that felt fun despite the limitations, #gamedev #indiedev #screenshotsaturaday #gbstudio #gameboy

One of the oldest areas in the game, that barely had any visual modifications since 2022 now has a redesign, i think it looks pretty cool, like a mountain Bonus image, a dungeon using the same tile set but it bugged out because it surpassed the tile limit #gamedev #indiedev #screenshotsaturday

Testing the steam build of witches and butchers that I will upload in the following days, I used Godotboy for the frontend and added some features such as borders and key remapping, once i get rid of the game-specific code and tidy the code up I'll share the code #gamedev #indiedev #gbstudio

Very very very busy fixing bugs and preparing everything for a last pre-release demo! So I'm sharing actual screenshots for #screenshotsaturday now featuring all three borders that can be used on the non-gameboy versions of the game #gamedev #indiedev #gbstudio #gameboy

Another combat-tweaking experiment, enemies are way more aggressive and the player base movement speed has been increased to compensate... then I realized this is the tutorial stage so maybe i should leave this aggressiveness for later. #gamedev #indiedev #screenshotsaturday

Finally found a way to fix one gameplay issue that always bugged me out, enemies would dodge outside of the camera making combat annoying, now they dont step back or move forward instead if they are at the right edge of the screen. #gamedev #indiedev #gbstudio #screenshotsaturday