Ryan Brain

Ryan Brain

@rumik.bsky.social

Lead UI/UX Designer at Sumo Digital; formerly EA/Criterion Games and Sony PlayStation. Credits include Battlefield V, Star Wars Battlefront I & II, Need For Speed, Driveclub & the MotorStorm series.

88 followers117 following170 posts

Ryan Brain reposted

BioWare, which was once hundreds of employees across three offices, had around 50 staff remaining when EA closed the studio this morning. EA gutted BioWare after the release of Dragon Age: The Veilguard last year, as we reported then: www.bloomberg.com/news/newslet...

bloomberg.comElectronic Arts Slashes BioWare After ‘Dragon Age’ Sales MissThe studio has shrunk to less than 100 people following the release of Dragon Age: The Veilguard

Ryan Brain reposted

Rockstar is currently embroiled in a legal battle after firing 34 staff, most of whom were involved in unionization efforts. When I asked Rockstar head of publishing Jennifer Kolbe about voluntary recognition, she said: "We go where the team goes. So if they want a union, they will have a union.”

Jason Schreier@jasonschreier.bsky.social

NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story. Inside the making of the biggest game of all time: www.bloomberg.com/features/202...

Ryan Brain reposted

NEW: Why did Grand Theft Auto VI take 8+ years to make? How did Rockstar's culture change along the way? I went to Scotland and interviewed the company's top developers for this exclusive Businessweek cover story. Inside the making of the biggest game of all time: www.bloomberg.com/features/202...

bloomberg.comThe Making of Grand Theft Auto VIGrand Theft Auto 6 is expected to be biggest video game blockbuster ever. Here’s the inside story of how Rockstar made it.

Ryan Brain reposted

We were invited to check out the Portal Lounge and the Minneapolis airport complete with a robot arm that serves drinks and lots of video games. So, that's what we did.

Ryan Brain reposted

BREAKING: Obsidian Entertainment is making a big pivot as part of the Xbox restructuring. It has laid off a quarter of its staff, canceled a planned sequel to Avowed, and is now beginning work on a new Fallout game, according to people familiar with the plans www.bloomberg.com/news/article...

bloomberg.comMicrosoft’s Xbox to Shift Obsidian Studio to New ‘Fallout’ Video GameThe game maker is also canceling a planned sequel to last year’s ‘Avowed’

So I just upgraded from an iPhone 16 to a 17 Pro as a means of countering the impending price hikes with the logic that the higher-end model will last longer and I’d naturally go back to the standard model once the economy has caught up. I fucking love this phone. I’m never going back.

The #Destiny2 Monument of Triumph is a beautiful, gentle kiss goodbye, but it's a bittersweet one. It invites you to revisit all the game's vast content, but the idea leaves me with a profound sense of loss, a melancholy offer akin to "one last night" with an ex before parting for good.

I'm grateful for the time I had with the game and I'll look back on my adventures with fondness and hope for the future, but it's time to let go. It's over.

Ryan Brain reposted

We spoke to Expression Games, the studio behind Hell Let Loose: Vietnam, about its exciting and ambitious sequel, playing two hours of it to experience its emphasis on communication on the battlefield, too. Read our exclusive feature, only for subscribers, here: gameinformer.com/feature/2026...

Ryan Brain reposted

NEW: Inside the failure of Highguard, which flopped so badly that developer Wildlight laid off most of its staff just two weeks after release. Here's the story behind why people loved working at Wildlight, why Tencent pulled funding, and how it all fell apart: www.bloomberg.com/news/newslet...

bloomberg.comThe Story Behind the Failure of ‘Highguard’The ‘raid shooter’ game from Wildlight Entertainment had a promising start but lost players fast