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Reid Hannaford
Reid Hannaford
@reid.work
Creative Director / Game Dev #godot / Filmmaker #b3d https://reidhannaford.com
511 followers311 following323 posts
Hyped about vertex snapping ✨
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements! 🧃 Control transform offset 🔎 PopupMenu search bar 🧲 3D editor vertex snapping 🖼️ Android Picture-in-Picture 📚 MeshLibrary editor 📸 Linux Wayland HDR ✨ And a lot more! godotengine.org/article/dev-...
Does this look like the appropriate amount of wiggle on the hat? Trying to strike a balance between noticeable but not distracting. #godot #indiedev #gamedev
Pleasantly surprised how easy it is to add jiggle physics in #Godot with the SpringBoneSimulator3D. Look at the little wizard hats! Also! This is the first look at my current project, a multiplayer tennis game with magic and spells! Art is still super WIP but it's coming along! #indiedev #gamedev
Using vertex color painting in Blender to add moss on top of my stone tiles, w/ a grunge texture mask to make the edges crispy + more detailed. Thanks @passivestar.bsky.social for the basis of this method! Slowly locking in the asset pipeline for my current project. #godot #indiedev #gamedev #b3d
So cool to be able to make quick procedural changes to the shapes and textures. Definitely going to start incorporating material maker into my pipeline.
Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d
Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d
In @blender.org's "Projects to Look Forward to in 2026" blog post they mention a "3D brush" for texture painting, which would replace the projection-based painting method with a brush in 3D space, similar to how the sculpt brush works. www.blender.org/development/... #b3d #blender #indiedev
We’re witnessing the very real death of the open web in general. Something needs to be done, or we risk losing the web entirely to bots. #godot #foss
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
This is really interesting. I think it's happening across the board in entertainment, like Stranger Things taking 3+ years between season 4 and 5 when we used to get a new season of a show every year. Hard to maintain excitement and hype when the creative cycle is so slow. #gamedev #indiedev
Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize automaton-media.com/en/news/youn...
I'm super impressed with @blender.org's built-in video editor (sequencer). Should not have slept on this until now... the only major deal breaker I've encountered is the lack of audio tools and effects. For quick stuff though or edits without the need for audio tooling this is pretty amazing.
Credit where it’s due: @adobe.com reversing course on Animate is great news, and how this should’ve been handled from the start. But the fact they were willing to brick the app is still a huge red flag. This can happen again. If your livelihood depends on Adobe, prep an exit plan.
I can’t overstate how bad @adobe.com's move to shut off Adobe Animate is. They aren't just sunsetting the software. They’re bricking the app. Your files and projects will become inaccessible. If you rely on any Adobe software, this should scare you. Time to jump ship.
End of an era. This is one of the many reasons I try to only rely on open source software. @blender.org and @godotengine.org for life!
It cannot be overstated, fuck Adobe They should open source this instead of ending it
Reid Hannaford reposted
Blender Foundation is thrilled to announce that Netflix Animation Studios is joining the Development Fund as Corporate Patron. This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows. fund.blender.org #b3d
Godot 4.6 is out! This is a huge one. P.S. @heytibo.bsky.social the release website looks so good! godotengine.org/releases/4.6/
This Blender EEVEE tech demo from @glebalexandrov.bsky.social is incredible. I want to give learning EEVEE a real shot in 2026 www.youtube.com/watch?v=QGUc...
Donate if you can! By giving to the foundation you're directly supporting making the engine better. I happily donate on a recurring monthly basis.
This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org