❖ RasterPlan ❖

❖ RasterPlan ❖

@rasterplan.bsky.social

Pixels | Animation | Cel-shaded 3D ❖ Paint Tool SAI ❖ Aseprite ❖ Blender 3.2.0

2.4K followers2.2K following216 posts

Kitbashing existing parts of sprite helps a lot when working with symetrical outfits! A few exceptions with his boots, layering on his face (behind, or in front of the shoulder cuff), but otherwise a pretty simple flip!

❖ RasterPlan ❖ reposted

At long last, something new!! I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward! This is the new design for Willow, the Necromancer!

At long last, something new!! I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward! This is the new design for Willow, the Necromancer!

❖ RasterPlan ❖ reposted

Posting a thread here of some of my archived progress on how I went about building this animation! Initially, I had come up with an idle animation for her, and an "end frame" of where I wanted her to wind up. I find blocking out hands and feet help suggest the rest of the motion really well!

❖ RasterPlan ❖@rasterplan.bsky.social

Another older animation left in WIP limbo, a transformation sequence from hammer to a yo-yo!

Thank you to everyone for such a warm welcome! At first I was dreading rebuilding yet another social platform, but I'm grateful for all of the love and support! BSky is much more enjoyable experience than I'm used to, really looking forward to more QoL updates for .gifs and more!

In leu of video files coming out super fuzzy on BSky at the moment, I figured I'd just post some stills instead of the progress I've made so far on some of my more recent models! Some of these still have some pretty old designs, but I still really like how they turned out for the time!

Posting a thread here of some of my archived progress on how I went about building this animation! Initially, I had come up with an idle animation for her, and an "end frame" of where I wanted her to wind up. I find blocking out hands and feet help suggest the rest of the motion really well!

❖ RasterPlan ❖@rasterplan.bsky.social

Another older animation left in WIP limbo, a transformation sequence from hammer to a yo-yo!

Somewhere along the way, I'd decided that the overall motion felt a bit stiff... the pinwheel of her arm would leave the yo-yo to just sort of pendulum awkwardly 🤔 I was still exploring movement so everything is just a bunch of color-coded blobs! Major joints outlined so they don't get lost.

From there, I started blocking in other key details and such!! Hands at this resolution always prove to be a huge challenge... You can see where keeping her elbow joints clearly outlined and visible can help to suggest where the rest of her arms are meant to be, though!