Radzik
Radzik
@radzikowski.com.pl
Long time programmer, recently found joy in GameDev with @godotengine.org
27 followers27 following62 posts
Many goodies will land in Godot 4.8, my 2 favs from dev 3 build are not in the highlights: 1๏ธโฃ Automatically created default resources for collision shapes, noise, particles, etc. (PR #88647) 2๏ธโฃ Show/hide collision shapes in runtime, no game restart needed! (PR #119816)
โ TIP: Reading development snapshot articles builds character! Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3: godotengine.org/article/dev-...
Today's progress: added tower shield effect and unit dissolve. ๐กLight flash when shield appears really sells it. No matter what I did in shield shader, without light it just felt fake and not integrated with environment. #godot #gamedev #indiedev
Pretty happy how the crystals turned out! But I think they still need some juice though. #godot #gamedev #indiedev
I'm pretty happy how the path turned out! The path mesh is created along Path3D. Mesh consists of square tiles, and shader choses random fragment from the material for each of them, with 1 of 16 stones, randomly rotating it for even greater variety. #godot #gamedev #indiedev
Not gonna lie, those shader graphs always scared me. Can't you just write code? ๐ But I needed something custom, so I took existing material and went step by step, understanding, simplifying, and adjusting it. And okay, I see the benefits of node graphs! #godot #gamedev #indiedev #MaterialMaker
Shader code and identity LUT: gist.github.com/m-radzikowsk... If that helps, you can help me by wishlisting Cold Decks on Steam ;) store.steampowered.com/app/4287840/...
Deckbuilders Fest is almost over. We launched Cold Decks demo shortly before. We had some uptick in wishlists, despite it being only a free demo. From this occasion, sharing some card graphics by talented Ana Rinray (def checkout www.tumblr.com/ana-rinray-art !) #godot #indiedev #gamedev
Game demo is on Steam btw: store.steampowered.com/app/4287840/...
Demo on Steam: store.steampowered.com/app/4287840/... - wishlist to support indie game dev :)
My presentation from GodotCon (and demo with full code) is available here: github.com/m-radzikowsk... Thank you for all questions and discussions afterwards!
Truly a week of Godot for me! - on route to GodotCon - where I'm speaking on Friday - and I've just released demo on Steam! In Cold Decks, cards are everything, and both your crafting skills and morality will be tested. Wishlist now! store.steampowered.com/app/4287840/ #indiegame #godot
Text shaders line-by-line preview in Godot 4.7? Yes, please! This is the print() - the ultimate debug tool - for shaders :D
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5! Asset store overhaul, rectangular area light sources, inline text shader previews, and more await: godotengine.org/article/dev-...
Great, now I will need to unlearn muscle memory I developed to work around limitations of moving nodes in the tree ๐ But in all seriousness, UX of Godot is already on a good level and becomes even better with every release.
#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand: godotengine.org/article/dev-...
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