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You can almost hear it! (1/3) Lighting was tricky though due to baked shadows - shadows were showing on the ground before any objects pop up so I had to hack it a bit... (continue below) #godot #gamedev #indiedev

(2/3) I started with LightmapGI but couldn't make it work nicely with dynamically animated objects. I've switched to VoxelGI. There, you can modify bias dynamically, basically changing shadows intensity.

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(3/3) At the start I set 0.75 sky energy multipiler (my main source of light) and high VoxelGI bias (almost no shadows). During the animation, I tween sky energy to 1.0 and VoxelGI bias down to 1.5. If you don't look at it specifically, you don't notice the change, but end up with nice shadows!