proc_gen

proc_gen

@procgen.bsky.social

Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev

999 followers686 following286 posts

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Today is the day! The first Roguelike Celebration talk starts in a mere six hours. While you're waiting for our ASCII social space to open up, you can check out our Steam sale - we've got fresh ones, weird ones, and modern classics. Check it out at store.steampowered.com/sale/Rogueli...

store.steampowered.comRoguelike Celebration Celebration 2026Roguelike Celebration is an annual online conference dedicated to roguelike games and the art of procedural content generation.

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Woven 2 f2 c, p=C.xy/R.y*9 @(9) p*=m2(6,-8,8,6)/7, p+=sin(p+T)/2, c+=fwd(p)*R.y/3e3 O+=dot(c,c);

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Only one more sleep 'til Rooguelike Celebration! Before getting into the last batch of speaker shoutouts before the show, one more reminder that tickets are pay-what-you-can - we'd love for you to hang out and join us! ti.to/roguelike-ce...

ti.toRoguelike Celebration: 2026Celebrate the rich history and inspiring future of roguelikes and all things procedural generation inspired with streamed talks and more in our own custom-built roguelike social space! Roguelike games...
Roguelike Celebration@roguelike.club

Only a couple more days until Roguelike Celebration 2026 this weekend, and we still have so many more talks and speakers to shout out!

Roguelike Celebration is broadcasting this weekend. They usually post the videos afterwards, but attending it means you get to experience the custom MUD and group viewing experience.

Roguelike Celebration@roguelike.club

Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!

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Only a couple more days until Roguelike Celebration 2026 this weekend, and we still have so many more talks and speakers to shout out!

Roguelike Celebration@roguelike.club

Back for day three of shouting out all the cool speakers and talks you can see at Roguelike Celebration 2026 this weekend!

proc_gen reposted

Back for day three of shouting out all the cool speakers and talks you can see at Roguelike Celebration 2026 this weekend!

Roguelike Celebration@roguelike.club

Day two of shouting out the speakers and talks at Roguelike Celebration 2026, this weekend! All of these speakers do amazing work, and you should check them all out.

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@unormal.bsky.social and I are giving a talk about the localization of @cavesofqud.com on Sunday! The rest of the conference is always a great time, hope to see some of y'all around the social space MUD during the conference!

Roguelike Celebration@roguelike.club

Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!

proc_gen reposted

Day two of shouting out the speakers and talks at Roguelike Celebration 2026, this weekend! All of these speakers do amazing work, and you should check them all out.

Roguelike Celebration@roguelike.club

We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...

proc_gen reposted

We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...

ti.toRoguelike Celebration: 2026Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space! Roguelike games have been part of gaming culture for over 30 ...

proc_gen reposted

-- radial flippy maze #pico8 #postcart e=124::_::cls(14)srand() for y=-e,e,6 do for x=e,-6,-6 do z=y+x local d=(x-64)^2+(z-64)^2 a=rnd{0,.25}+mid(0.25,sin((d>>14)-t()/4)) u,v=cos(a)*5,sin(a)*5 for q=0,2 do line(x-q,z+q,x+u-q,z+v+q,8)line(x,z-q,x+u,z+v-q,13-(q\2)*6) end end end flip()goto _

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#pb67art #Abstract #abstractart #abstractartwork #generative #generativeart #artwork #creativecoding #digitalart #javascript #p5js #Processing #programming #algorithm #computerart #art #geometricart #geometric

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I made a super simple tree generator to demonstrate how different parameter spaces (ranges of allowed values, basically) affect the outcomes of the same algorithm. This is for my upcoming talk at GIC. #gamedev #procgen

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I got bored of the classic orthographically-projected-normal-particles-on-water-surface approach and started looking into more "realistic" approaches 👀 This is just a test with gizmos, once I get that set up with shaders and render passes I promise I won't be neither chill nor normal about it

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Tunnel f2 c=(2*rnd(C.xy)-R)/R.y c=f2(atn(c.y,c.x)/2,sqt(dot(c,sgn(c)))*2-T*.5) @(9)c.yx+=sin(rnd(c)*5+T*.1); O=tanh(fwidth(c)).xyxy

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Hey look! I'm giving a talk this year! It's about Reactivity in Roguelikes, building characters that can feel alive and responsive to player action. You should come see it!

Roguelike Celebration@roguelike.club

Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!

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www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out!

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Replying to @roguelike.club

Tickets are pay-what-you-can on Tito: ti.to/roguelike-ce... The fees go towards: * an honorarium for all speakers who accept it * defraying AV costs for speakers and volunteers * professional human (!) captioning * commissioning our delightful artist for the year * software/server costs

ti.toRoguelike Celebration: 2026Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space! Roguelike games have been part of gaming culture for over 30 ...

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I will be speaking at GIC this year (gic.gd) with a talk called "The Possibilities And Limitations of Procedural Generation". It will be a fairly general talk about procedural generation where I will be using Vuntra City as a case study to make my points. Come check it out if you're there!

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The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html

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Hot Soup #SciFi #SciFiArt #SciFiSaturday #Svengoolie #BlueskyArtShow #lights #C4D #Redshift #art #cg #cgart #sounddesign #artist #ArtYear #ArtByHumans

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I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...