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@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
999 followers686 following286 posts
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random walkers 🪱 #FollowFriday #pico8 #postcart (292 chars) gif/src: www.lexaloffle.com/bbs/?pid=197...
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hello here are two ''sudoku poems'' i made during my talk at @roguelike.club & thanks to whoever taught me the word METALEPTIC
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Tomorrow I'm speaking at @roguelike.club at 6pm UK/10am PDT about street photography, procedural generation and how to walk through what we make. Join me on YouTube, or pay-what-you-want and join a text-based roguelike chatroom to watch the talks! www.roguelike.club/event2026.html
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Roguelike Celebration 2026 is now happening! Please pick up a pay-what-you're-able ticket at ti.to/roguelike-celebration/roguelike-celebration-2026 and join us in our custom event space for the first of two days of many fun and interesting talks!
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Today is the day! The first Roguelike Celebration talk starts in a mere six hours. While you're waiting for our ASCII social space to open up, you can check out our Steam sale - we've got fresh ones, weird ones, and modern classics. Check it out at store.steampowered.com/sale/Rogueli...
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My A* page is misleading in that the visualizations show the whole graph (map) at the start. Graph search algorithms don't actually see it until they explore! This visualization is closer to how we should think of them: aimacode.github.io/aima-javascr...
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Only one more sleep 'til Rooguelike Celebration! Before getting into the last batch of speaker shoutouts before the show, one more reminder that tickets are pay-what-you-can - we'd love for you to hang out and join us! ti.to/roguelike-ce...
Only a couple more days until Roguelike Celebration 2026 this weekend, and we still have so many more talks and speakers to shout out!
Roguelike Celebration is broadcasting this weekend. They usually post the videos afterwards, but attending it means you get to experience the custom MUD and group viewing experience.
Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!
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Replying to @roguelike.club
Join us this weekend to see all these amazing talks, and more! ti.to/roguelike-ce...
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Three days left until Roguelike Celebration! Continuing our look back to our first conference in 2016, here's Brian Walker presenting "How Brogue Tells Stories." www.youtube.com/watch?v=lfb6... (Been playing Brogue for yeeaarss, and just beat it last month! Roguelikes do teach persistence.)
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Four days left until Roguelike Celebration! We've been going on for ten years and counting, and we've built up some deep video archives. Today's talk from 2016 features @galaxykate.bsky.social and how to use Tracery to make grammars do the work for you. www.youtube.com/watch?v=isB8...
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@unormal.bsky.social and I are giving a talk about the localization of @cavesofqud.com on Sunday! The rest of the conference is always a great time, hope to see some of y'all around the social space MUD during the conference!
Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!
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Day two of shouting out the speakers and talks at Roguelike Celebration 2026, this weekend! All of these speakers do amazing work, and you should check them all out.
We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...
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Consider this your reminder to grab a ticket for Roguelike Celebration this weekend! Looking forward to seeing you all in the MUD! ti.to/roguelike-ce...
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Five days out from Roguelike Celebration! We can't wait to share our MUD-like social space with you. Here's another blast from the (2016) past: Josh Ge talks about developing Cogmind and the process of going from player to dev. www.youtube.com/watch?v=9se2...
ravenkwok.com/ecd2/ There's something about the animated mosaic-like patterns I find really compelling. Also it's a great example of "if you have rules for constructing something then you have rules for animating something"
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We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...
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Only six days away from Roguelike Celebration! We've been around since 2016. This week, we'll be posting six standout talks from back then. First - a panel discussion with the creators of curses and the one and only Rogue! www.youtube.com/watch?v=IaB7... (Info for 2026 at www.roguelike.club)
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Someone suggested that I make a forest out of the procedural trees that I made for GIC. So here it is. A forest walk, but the parameter range gets gradually wider. Don't mind the low view distance, the trees aren't optimized at all 😅 www.youtube.com/watch?v=xF9I... #gamedev #procgen
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Full Journey through all 17 Wallpaper Groups: youtu.be/iSOq7_185fI #mathart
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I just released a huge update to my Geometry Nodes procedural generation toolkit for Blender! Now it has 140 nodes from IK and softbody solvers down to low level topological building blocks and mesh analysis tools :) ashlee3dee.gumroad.com/l/A3D_Procge...
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I've been given the honor of giving the closing talk at this year's #Roguelike Celebration @roguelike.club, joining a stellar speaker lineup. I'd share my talk's title, but it would go over bsky's character limit! Check out the full program: www.roguelike.club/event2026.html
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Hey look! I'm giving a talk this year! It's about Reactivity in Roguelikes, building characters that can feel alive and responsive to player action. You should come see it!
Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!
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www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out!
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Replying to @roguelike.club
Tickets are pay-what-you-can on Tito: ti.to/roguelike-ce... The fees go towards: * an honorarium for all speakers who accept it * defraying AV costs for speakers and volunteers * professional human (!) captioning * commissioning our delightful artist for the year * software/server costs
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Our full schedule is up, and what an amazing one it is! roguelike.club/event2026.html Our delightful alternate-sports themed MUD will be open for you to watch all of this goodness live on October 17-18!
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Roguelike Celebration 2026 is only 15 days away! We're in the process of uploading the talks from our preview event earlier last month. First up! Martin Pichlmair talks about pre-Rogue roguelikes - the history of procedural generation before computers. youtu.be/EMb6B2cIJps
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I will be speaking at GIC this year (gic.gd) with a talk called "The Possibilities And Limitations of Procedural Generation". It will be a fairly general talk about procedural generation where I will be using Vuntra City as a case study to make my points. Come check it out if you're there!
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The schedule for @roguelike.club is up! We’ve got yet another stunning lineup with multiple people who are such a good fit I had assumed they’d spoken already 🤣 Time is fake and it’s just over two weeks until the con so check it out, buy a ticket, come hang out! www.roguelike.club/event2026.html
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The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html
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An L-System plant with rule F -> F[+F-F+FB]F[-F+F-FL], the B and L symbols make red ("Bloom") and green ("Leaf") circles. The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_09_27…
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``` regras = { 'X': '@X[-FFFL][+FFFL]FFX', 'Y': 'YFFX[+YFFB][-YFFB]', } axioma = 'Y' passo = 3 angulo = 52 iteracoes = 5 ``` The sketch-a-day archives and tip jar are at: https://abav.lugaralgum.com/sketch-a-day Code for this: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_…
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I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...
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dailycoding - 20260926 / graphic #p5js #javascript #Processing #generativeart #creativecoding #dailycoding code : openprocessing.org/@u277028/302...