Some screenshots of progress so far for No Man's Land. I'm pushing for it to be finished by November, since I wanna put the steam page up once I have a full area finished.
#indiedev#gamedev#godot
Dev Update. This is first time I show a small fraction of alpha gameplay; and some gameplay systems. As well as what I've added. I got 90% of the hard stuff out of the way on the backend the first month.
I also wanted to talk about my future desires/plans with the areas.
#indiedev#gamedev#godot
Finished the first version of the orchard enemy I am happy with. I will work on the code for the enemy sometime this week; I haven't touched the game's code in over 30 days lol.
The enemy will idle in trees, and fall, or be hiding in piles of rotting apples and jump out.
#indiedev#gamedev#godot
Finished some new assets + 90% of a new section for the map, the corrupted orchard. Have been really busy with work; but had got what I could done so far.
Next Goal: Make the enemy for the new section + generic zombie enemy for the entire area.
#godot#gamedev#indiedev
This is our upcoming retro fantasy RPG - Queen’s Domain ⚔️
🖤 A love letter to Kings Field/Morrowind
🏝️ Explore a mysterious labyrinthian isle full of secrets
👹 100+ unique enemy types
Sound good? Tag a creator (or yourself!) below and keep an eye on your inbox
Steam's NextFest is live and the DEEP SIX demo has the corner on the market for WW1 Stealth games. Literally the only one by those filters!
store.steampowered.com/app/3556510/...#NextFest#Steam
A look at my low poly dungeon crawler #deiity#gaming#indiegames#gamedev#indiedev#godot#games
Wishlist the game to be notified when it comes out: store.steampowered.com/app/3738090/...
join the deiity diiscord today: discord.gg/u7esRnfExu
Carina Cove, Aqualung Caverns. All of the water in Aqualung Caverns flows through here before ultimately spilling into the depths below. Link to go here yourself in bio!
Last post sorry. To help support development of God's Tears. I'm releasing the v0.1of the fence pack, same as the foliage pack! Which will only grow in assets as I finish full game.
I'll be making a terrain/cliff pack next!
All reshares appreciated. <3
#b3d#gamedev#indiedev
Gonna just start posting my YT shorts in 16x9 format here; might as well it only takes 2 mins of extra edit time to make it probably format for bluesky.
I've made a lot more stuff. Don't mind me spamming bsky for 2 more important posts sorry. xD Please share.
#indiedev#gamedev#godot
Our retro-fantasy RPG is launching this month!
Choose from a huge catalogue of weapons and fight your way through the darkest depths of the isle...
Queen's Domain will be $19.99 on all platforms with a 15% launch discount 🙏 (regional pricing may vary)
in case you missed it:
Heartworm, the retro inspired survival horror game I spent years working on, is available now on PC, Switch 1/2, PS4/5, and Xbox One & Series S/X
I finished the trees, and made it into a cheap pack to help fund development of my game God's Tears.
Buy once, get all future updates to it, because I will add a lot more to it, and probably increase price later.
#indiedev#gamedev#b3d
I finished the trees, and made it into a cheap pack to help fund development of my game God's Tears.
Buy once, get all future updates to it, because I will add a lot more to it, and probably increase price later.
#indiedev#gamedev#b3d
Also what I was working on before I realized I needed more props. Excited to see how beautiful it's going to look once I've got the extra foliage made. The house is currently modular, with each piece usable in a 3D grid if needed, so I can easily make custom houses.
#indiedev#gamedev#godot
Ash, and birch trees have been finished to go with the oak. I took a break for today, but also decided there would be smaller version saplings of each as well.
Beech, maple, and willow next.
I will probably release this as a pack at this point if anyone is interested.
#indiedev#gamedev#godot
Hitting a hard block on level variation, because I've only made an oak tree, and a single bush. So time to make more props.
Ash, Beech, Birch, Maple, and Willow trees today. As well as a few misc stuff like grass,bush, vines.
#indiedev#godot#b3d
Queen’s Domain is launching OCT 30TH!! ⚔️
Excited to announce our retro-fantasy action RPG with brutal combat and traversal-focused exploration will be available soon for PC and Consoles.
Coming to Steam, Switch 2, Xbox Series and PS5!
Working on lighting, weather, and some shaders for foliage. I forgot to mention a reason for the game being called God's Tears, is it's eternally raining around the kingdom since the barrier fell and the fog rolled out of the Parsix valley. It's up to you to find out why.
#indiedev#gamedev#godot
Snapped this in game while walking around testing geometry. I've made several rocks/cliffs to start modeling and terraining the higher area.
This area has an optional upper area with a mysterious mansion to explore. I'll be making modular house assets to make it.
#indiedev#gamedev#godot
My dungeon crawler about working smart, not hard #deiity#indiedev#lunacid#kingsfield#rpggames#gamedev#gaming#godot
Wishlist the game to be notified when it comes out: store.steampowered.com/app/3738090/...
join the deiity diiscord today: discord.gg/u7esRnfExu
🔥 Forgotten Blood is 40% OFF on Steam!
The Major Update is live — jump in and try the new features, including:
⚔️ Leveling system
🗡️ Throwable daggers
🇮🇹 Italian localization
👹 Monster rebalancing
⚙️ Performance improvements & bug fixes
#ForgottenBlood#IndieGame#IndieDev#Steam#Gaming
Ta - dah !
I wanted to achieve an old school style but with a modern touch.
For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol
#gamedev#indiedev#odin-lang#turnbased#screenshotsaturday#thursday#roguelike#indiegames#turnbasedthursday
Working on lighting, weather, and some shaders for foliage. I forgot to mention a reason for the game being called God's Tears, is it's eternally raining around the kingdom since the barrier fell and the fog rolled out of the Parsix valley. It's up to you to find out why.
#indiedev#gamedev#godot
Managed to get some walls, terrain textures, some dead wheat, and a bush modeled. Going out of the greybox into modeling phase now. I think this area is going to be tricky to make it visually appealing compared to others. So that's why I'm starting with this one.
#indiedev#gamedev#godot
Finished the textures, the one thing I will probably remake are the stairs, I need them to be functional, and these work, but I think I can do better. I will most likely need to manually create the collision for this model.
#godot#indiedev#b3d
When trying to find reference photos for windmills, I realize there's literally dozens. So I eventually gave up and used utter bullshit to make this thing's interior.
I'll post a picture of it fully textured when I'm able to lol.
#godot#indiedev#b3d
Made 1 building out of several for No Man's Land area/zone. I'm hoping they look good all together, with the foliage, terrain, rocks, and other props etc.
Still have a lot to go.
#godot#indiedev#b3d
you can now take an enemy's weapon, and pick up key passes from them. I've also started on the first interior - the entrance to the watch tower
#gamedev#indiedev#Godot#indiegame
Haven't posted anything in a week, I'm alive, but I've been locked the fuck in on creating the save/load system for the game. Once I finish this, I plan to put up the steam page, and create the discord for initial playtesting.
#gamedev#indiedev#godot
I ended up deciding to hold off a bit on the save load. I wanna 100% lock-in how to handle progressed dialogue in the world the last piece of stuff that needs to be saved.
Instead today, I worked on version 0.1 of the main menu.
#indiedev#godot#gamedev
No pretty post today. Finished the backend to keep unique items, enemies, and other stuff to track, and update between level changes.
Tomorrow I create a save/load system to use it properly. And plan the introduction to the game. Looking to come up with alternatives to cutscenes.
#indiedev#godot