Aftur

Aftur

@pheebeee.itch.io

Aftur || The RPG where you're already dead

25 followers18 following44 posts

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Spent the day making a generic titlescreen! (I made the font myself, still working on aligning it all correctly) #gamedev

Aftur reposted

Haven't done much programming the past few days, I apologies. As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing. But here, have the first 6 maps of The Aftur~

Aftur reposted

The new version of OFF is OUT TODAY! Now I invite you to try it for yourself, in order to discover regions more populous than this deserted place. Fly toward the zones ahead without hesitation! Your only enemy is the fear that will grip you.

Haven't done much programming the past few days, I apologies. As more and more of the programming is done the less I'll be showing off as it'll be more of the same thing. But here, have the first 6 maps of The Aftur~

I fixed it. take that depression.

Aftur@pheebeee.itch.io

Save functionality is almost working. I think there's a clash of coding somewhere that's preventing the player object from spawning in the correct x/y position. Everything else loads and saves though. #gamedev

Save functionality is almost working. I think there's a clash of coding somewhere that's preventing the player object from spawning in the correct x/y position. Everything else loads and saves though. #gamedev

Aftur reposted

One of many new gameplay options based on your feedback: Windowed Combat! Toggle this option to keep the combat screen within the same pillarbox as the game world—making the transition to random encounters less jarring.

Here's the most of the Title Screen. (delete save function does nothing yet because I've yet to add a save system.) Path Warning is just a friendly way to prevent people being locked out of certain routes. #gamedev

This is just a test of cutscene triggers happening. The yellow is a permanent trigger and will always occur. The blue is a temp trigger, and only activates once. Added a global flag so the trigger stays gone after leaving the room and returning! (next up is attempting to activate dialogue) #gamedev

hard to really show progress of this but; working on cutscenes. Got sprite change, object making, and moving done. it's dialogue that's gonna be the hardest. #gamedev

Aftur reposted

Check out OFF’s revamped elemental system! Scan enemies and target their elemental weaknesses to inflict maximum damage.

Kinda missed #screenshotsaturday a bit, but oh well!! Room Transitions are done. Next up for coding is a proper pause menu, or cutscenes. THAT and maybe getting a tile art style down. I want to furnish Arthur's Apartment. #gamedev

Finally reworked the dialogue system. Ready for making choices a more easy system. Portraits, and voices have been added. <3 #gamedev #gamedevelopment

Added Yellow Highlight to selected text. (Also the pause menu has been upscaled for the new camera/viewport. (you can't really tell because it appears the same size as before)) #gamedev

just spent the morning having to troubleshoot game maker. Turns out the newest update for windows 11 stops you from building projects. So, I've retreated to a previous version of GMS2 #gamedev

Tried making a very VERY basic pause menu. It's a lot of spaghetti if/else code though. I'll have to rework it at a later it, but it does the job for now. #gamedev #rpg

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