Peter

Peter

@peterinc.bsky.social

MY Game announce on STEAM: https://store.steampowered.com/app/4012120/Two_Tired_to_Mountain/ Watch the trailer for Two Tired to Mountain: https://youtu.be/T1UwjKeVLz0?si=k9k3g9gRvIHmJIt6

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The game I've been developing for most of the last year just got announced publically! This game has been the most important thing to me as of late and I'm kinda shaking now that it's official. Check it out and wishlist it if you think it looks fun! :}

Two Tired to Mountain@tttmgame.bsky.social

Two Tired to Mountain is NOW available to wishlist on Steam! Balance your schedule around Balance, This coming February 18! #indiedev store.steampowered.com/app/4012120/...

Update 39: Overworld Gear Get + Equipped! #indiedev #rpg #pixelart

Peter@peterinc.bsky.social

Update 38: Finished the skeleton of the gear system! Friendship bracelet can be equipped with charms that power up party members in combat! #indiedev #rpg #tower-defense

Update 38: Finished the skeleton of the gear system! Friendship bracelet can be equipped with charms that power up party members in combat! #indiedev #rpg #tower-defense

Peter@peterinc.bsky.social

Update 37: Side-scroller Sections and Physics Puzzles! #indiedev #pixelart #rpg

Update 37: Side-scroller Sections and Physics Puzzles! #indiedev #pixelart #rpg

Peter@peterinc.bsky.social

Update 36: Different towers will have unique abilities in tower-offense mode #indiedev #td #pvz

Update 36: Different towers will have unique abilities in tower-offense mode #indiedev #td #pvz

Peter@peterinc.bsky.social

Update 35: More party members to swap to: (Zorp and Agate) #indiedev #rpg #pixelart #art

Update 35: More party members to swap to: (Zorp and Agate) #indiedev #rpg #pixelart #art

Peter@peterinc.bsky.social

Update 34: We've all been there. #indiedev #3dmodel #retro #taxes

Update 34: We've all been there. #indiedev #3dmodel #retro #taxes

Peter@peterinc.bsky.social

Update 33: That one friend that's a little TOO 3D #indiedev #digitalart #3dmodel

Update 33: That one friend that's a little TOO 3D #indiedev #digitalart #3dmodel

Peter@peterinc.bsky.social

Update 32: If you let a battle go on too long, you'll enter endless mode! Every fight in the game has it's own little endless mode if you dawdle! #indiedev #towerdefense #rpg

Update 32: If you let a battle go on too long, you'll enter endless mode! Every fight in the game has it's own little endless mode if you dawdle! #indiedev #towerdefense #rpg

Peter@peterinc.bsky.social

Update 31: First pass on some actual rooms w/ enemy encounters you will see in game! #indiedev #rpg #pixelart

Update 31: First pass on some actual rooms w/ enemy encounters you will see in game! #indiedev #rpg #pixelart

Peter@peterinc.bsky.social

Update 30: Overworld Overhaul! Interactable setpieces, swappable followers, and dialogue to match! #indiedev #rpg

Update 30: Overworld Overhaul! Interactable setpieces, swappable followers, and dialogue to match! #indiedev #rpg

Peter@peterinc.bsky.social

Update 29: Talk-Sprite functionality! My protagonist, Kiki, can now speak (but its muffled,) #indiedev #pixelart

Update 29: Talk-Sprite functionality! My protagonist, Kiki, can now speak (but its muffled,) #indiedev #pixelart

Peter@peterinc.bsky.social

Update 28: Been working behind the scenes on some major battle UI overhauls! #indiedev #pixelart #gui

Update 28: Been working behind the scenes on some major battle UI overhauls! #indiedev #pixelart #gui

Peter@peterinc.bsky.social

Update 27: Started actually crafting the very first fight in the game: The tutorial spar with Dup Stuntley, the 1st party member! #indiedev #pixelart #rpg

Update 27: Started actually crafting the very first fight in the game: The tutorial spar with Dup Stuntley, the 1st party member! #indiedev #pixelart #rpg

Peter@peterinc.bsky.social

Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg

Update 26: Finished some lighting, Y-sorting, and tiling fixes, and noticed that the game looks a bit like how a real game looks sometimes,, neat #indiedev #pixelart #rpg

Peter@peterinc.bsky.social

Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev

Update 25: Finished the system for econ collection! "Zorp Grower" produces these gooey bubbles of Zen, and you have to mouse over them before they dissipate! #indiedev

Peter@peterinc.bsky.social

Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev

I know what I'm going to be using as a shader when I get to the horror game segment of my rpg #indiedev #pixelart

Peter@peterinc.bsky.social

Shaders are awesome because even when you mess them up you get to look at some thing cool or scary

Update 24: Created a robust system for managing entity events + animations! Here's "Paul Debug" starting his walking "animation" when the player gets close to him! #indiedev

Peter@peterinc.bsky.social

Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev

Update 23: Made enough progress on my overworld room editor to finally commit to making rooms that will be featured in the TDRPG! Here's a look at a couple rooms from the "prologue area." #indiedev

Peter@peterinc.bsky.social

Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev

Update 22: Added an in-battle dialogue UI for engaging in conversation while killing your opponent. #indiedev

Peter@peterinc.bsky.social

Update 21: Varial, the star, in her tower form! She shoots bullets in all directions and can sacrifice other towers. #indiedev #pixelart

Peter reposted

NAMBO IS RUNNING SUPER MONKEY BALL STARDUST AT SGDQ This is one of the best Monkey Ball level packs ever created, and this run is packed with absolutely ridiculous and precise stunts. I'm thrilled that this finally got in!

Peter reposted

With the SGDQ Games List tomorrow, you have to remember how few people really get into the event. They accept ~200 runners into SGDQ. Compare that to the 8 billion people who live on earth? You have just a 0.0000025% chance of getting in. Might as well win the lottery

Update 21: Varial, the star, in her tower form! She shoots bullets in all directions and can sacrifice other towers. #indiedev #pixelart

Peter@peterinc.bsky.social

Update 20: Dian, the Dynamite-Tower, in their tower form! #indiedev #pixelart

Update 20: Dian, the Dynamite-Tower, in their tower form! #indiedev #pixelart

Peter@peterinc.bsky.social

Update 19: Dup Stuntley, the Wall-Tower, in his tower form! #indiedev #pixelart

Update 19: Dup Stuntley, the Wall-Tower, in his tower form! #indiedev #pixelart

Peter@peterinc.bsky.social

Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase! #indiedev #towerdefense

Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase! #indiedev #towerdefense

Peter@peterinc.bsky.social

Update 17: The awesome part of the RPG where the numbers go up #indiedev

Update 17: The awesome part of the RPG where the numbers go up #indiedev

Peter@peterinc.bsky.social

Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower. #indiedev #pixelart #art

Peter reposted

If I ever found out my wife glitched on me I'd be devastated

dish@pyrox.dev

what if we had discourse about whether glitches are cheating or not instead of all of this @shredberg.bsky.social as my goat can you give your input

Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower. #indiedev #pixelart #art

Peter@peterinc.bsky.social

Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks! #indiedev

Peter reposted

turns out it WAS true, the best game dev advice actually was to spend 6 years making a 100+ hour RPG with infinite variety

Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks! #indiedev

Peter@peterinc.bsky.social

Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu! #indiedev

Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu! #indiedev

Peter@peterinc.bsky.social

Update 13: Started the follower system for my TD-RPG! Your chosen active follower will follow you around and offer personal insight into objects you inspect in the overworld! #indiedev