Patrick Dane

Patrick Dane

@patrickdane.bsky.social

News Editor @thisweekinvideogames.com. 12-year games journalist. Bylines Dexerto, Metro, TechRadar, IGN, Eurogamer, PC Gamer, GamesRadar. BAFTA Connect member.

817 followers568 following847 posts

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Pinned post time. Hi, I'm Patrick Dane, the News Editor at TWIV. If you'd like to get in touch, my email is patrick@thisweekinvideogames.com. Feel free to get in touch there for opportunities and interviews. If you'd like to speak anonymously or safely, my Signal is PatrickDane.77

Patrick Dane reposted

I'm currently writing a one shot for my DnD group, and I've devised what I think is a relatively simple puzzle/riddle, but just want to check to see if the logic works. Anyone willing to be a guinea pig, and try to solve my dastardly (shouldn't be too hard) puzzle?

Patrick Dane reposted

I had been loosely following RAM shortages, but Micron leaving the consumer market made me take a deeper look at what's happening. If you're like me, and had filed away as 'a thing that is happening', it's worth starting to take a look, because this is getting pretty bad, pretty quick.

This Week in Videogames - TWIV@thisweekinvideogames.com

Wondering why everyone is suddenly talking about RAM? What's the big deal? @patrickdane.bsky.social speaks to analysts and hardware experts like @matpiscatella.bsky.social, @superhys.bsky.social, and Daniel Owen to outline why RAM prices are skyrocketing, and what this means for videogames.

Gears of War 2 was basically a gaming awakening for me, and remains the high point of an under appreciated series. Keep your fancy Mirrors Edges and MGS 4s. Chainsaw on a assault rifle clears everytime.

Julianna 💎@batariangal.eurosky.social

Quote this with your favourite game NOW that was released in 2008, and what your favourite was THEN (if you had one) Localisations/early access count, remasters/ports don't. Remakes depend Two-way ties count If you need more of a refresher: backloggd.com/games/lib/po...

I had been loosely following RAM shortages, but Micron leaving the consumer market made me take a deeper look at what's happening. If you're like me, and had filed away as 'a thing that is happening', it's worth starting to take a look, because this is getting pretty bad, pretty quick.

This Week in Videogames - TWIV@thisweekinvideogames.com

Wondering why everyone is suddenly talking about RAM? What's the big deal? @patrickdane.bsky.social speaks to analysts and hardware experts like @matpiscatella.bsky.social, @superhys.bsky.social, and Daniel Owen to outline why RAM prices are skyrocketing, and what this means for videogames.

I was thinking a month or two ago that Vince is up there with the absolute greats in terms of impact in the gaming industry. Just an enormous presence, and often, not recognised enough. Horrible. RIP. Thoughts are with his family.

Wario64@wario64.bsky.social

Vince Zampella, video game developer behind ‘Call of Duty' franchise, killed in crash www.nbclosangeles.com/news/local/v...

Patrick Dane reposted

I’m geeked up on that pure Na’vi yayo while an eight foot tall goth cat gf cuts me. I’m high off that Pandora Payakan talking directly to the ancestors. We sipping pure Tulkun brain goo. That Mangkwan coochie got me waging war on Eywa. I’ve died. I will die again. This shit ain’t nothing to me man.

The best thing about Avatar is how unashamedly weird it is. Its lore and the bio-psychodelic fixation is ripped from some back-of-the-library 1970s sci-fi book, but its the biggest film franchise in the world.

I fucking love DnD man. Tonight, I played a blood-obsessed sanguine fish-woman sorcerer, who was loving being in chaos, her health yo-yoing back and forth, giggling while in the middle of chaos the whole time. It's sometimes nice to finish work and become a gremlin shark woman for 4 hours, you know?

Once went to dinner with one of the writers on a Halo. I started saying I was working on a script for something, and they said "thats amazing, please dont tell me anything." Took me sec but realised its because if something showed up in a game I deemed similar, it opens up a lot of potential grief.

Anime Ghoul@annamegill.com

PSA: Please do not send me or my colleagues your story ideas for the game we're actively working on. Especially do not send us your long, detailed manifesto about what changes we should make and your ideas for improving the story. We can't read it. We won't read it. Don't do it!

Just a real, inspiring piece of writing from Edmond here. I love this website, man.

This Week in Videogames - TWIV@thisweekinvideogames.com

We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier. Zero said it did. Most said it made things harder. thisweekinvideogames.com/feature/conc...

Patrick Dane reposted

I spoke to a dozen professional concept artists working in games about whether generative AI image tools have made their jobs easier, even if it's just used in "very early ideation stages." Zero said "yes." Most said it made their job harder. I learnt a lot about concept artists. You should too!

This Week in Videogames - TWIV@thisweekinvideogames.com

We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier. Zero said it did. Most said it made things harder. thisweekinvideogames.com/feature/conc...

Patrick Dane reposted

I've been helping out at The Guardian's games team this year with edits and other support - thanks @mackeza.bsky.social for the opportunity, and to the (brilliant) freelancers I've worked with these past few months. A reminder if any sites in 2026 need an additional editor during busy periods, HMU!

I think there is an underestimation of the prevalence of the use of AI in game development. The tech scares me for so many reasons, and the push back is necessary - but I fear that today's conversation isn't going to dissuade the techs implementation, but rather the transparency of its use.

Hell, there's been credible allegations of its use uncovered at AAA developers in the last couple of weeks and the companies have just not commented. The tech introduces enough uncertainty that it becomes hard to talk about instences as absolute fact which is in a developer's favor - fog of war etc.

Patrick Dane reposted

Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd. @patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.

thisweekinvideogames.comQuantic Dream's MOBA Works in Theory — But First It Needs to Work TechnicallyQuantic Dream's competitive MOBA Spellcasters Chronicles recently held a beta. Has the narrative-driven studio bitten off too much?

Patrick Dane reposted

There's something to Spellcasters Chronicles. It's a nice idea and interesting in the ways it differs to other MOBAs. Looks amazing too - but man, it needs to sort out it's technical issues. It simply needs less RAM demand, because asking a minimum of 32GB is insane.

This Week in Videogames - TWIV@thisweekinvideogames.com

Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd. @patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.

There's something to Spellcasters Chronicles. It's a nice idea and interesting in the ways it differs to other MOBAs. Looks amazing too - but man, it needs to sort out it's technical issues. It simply needs less RAM demand, because asking a minimum of 32GB is insane.

This Week in Videogames - TWIV@thisweekinvideogames.com

Quantic Dream, a studio known for its single-player, cinematic narrative titles, is making a competitive MOBA. That's odd. @patrickdane.bsky.social went into a recent playtest to discover that, surprisingly, there are some pretty neat ideas. But it still has some significant hurdles to overcome.

Patrick Dane reposted

Hey, we're nominated for this. Please do go in and vote. A vote for us is obviously deeply appreciated, and I love the work we do, but honestly, just voting for anyone and supporting games media is just a cool thing to do. 🫡

Hey, we're nominated for this. Please do go in and vote. A vote for us is obviously deeply appreciated, and I love the work we do, but honestly, just voting for anyone and supporting games media is just a cool thing to do. 🫡

Patrick Dane reposted

Bungie and its flagship game Destiny 2 have had a rough few years, with Sony even taking on an impairment loss against the studio worth US $204 million. It seems the developer is in some level of trouble, but what kind? @patrickdane.bsky.social weighs up what the future holds for the company.

thisweekinvideogames.comI Don't Know How Much Trouble Bungie Is In, And That's WorryingBungie has faced a succession of struggles since being acquired by Sony — how did the developer get here, and how much trouble is it in?

Patrick Dane reposted

UK Prime Minister Keir Starmer has addressed the contentious firing of over 30 Rockstar Games employees during a parlimentary Question Time. He said the accusations of union busting were "deeply concerning," asserted the right of workers to join unions, and said ministers would look into the case.

thisweekinvideogames.comUK Prime Minister Calls Rockstar Firings "Deeply Concerning"Scottish Labour MP Chris Murray said Rockstar didn't "reassure me they are following employment law and I share concerns about union busting"

Patrick Dane reposted

Geoff Keighley has spoken about maintaining the celebratory nature of The Game Awards in the face of industry issues. “It’s a very difficult needle to thread... I don’t have all the answers about the right way to do this.” Keighley was interviewed by The Game Business, of which he is a co-founder.

thisweekinvideogames.comThe Game Awards Doesn't Always Get It Right When Representing the Industry, Says Geoff KeighleyExecutive producer of The Game Awards, Geoff Keighley, has spoken about how the organisation behind the show handles controversy and turmoil.

Having sat on it a little longer, I think Renegades is one of the best campaigns in Destiny 2. I don't think it reaches The Witch Queen or The Final Shape simply for scale reasons, but I'm left really quite fond of it. It's such a smart expansion, and a well-considered crossover.

There's still a lot to figure out for the franchise, but it's an expansion that demonstrates this team still has the juice. They are still absolutely capable of meaningfully continuing this franchise, and the team deserves the space to be able to do just that.

Patrick Dane reposted

Been putting some time into Renegades since yesterday. It's a shame more people haven't jumped in to play, because this is easily the best D2 content since The Final Shape. Say what you will about the games' state, which I have, but I'm so deeply onboard with this story team.

Been putting some time into Renegades since yesterday. It's a shame more people haven't jumped in to play, because this is easily the best D2 content since The Final Shape. Say what you will about the games' state, which I have, but I'm so deeply onboard with this story team.

This is definitely the most interesting approach I've seen to a franchise crossover. It's very unique, and it really does work without smothering Destiny 2's identity. Honestly, kind of interested to see how elements of the crossover continue to persist in the Destiny universe.