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We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier. Zero said it did. Most said it made things harder. thisweekinvideogames.com/feature/conc...

thisweekinvideogames.comConcept Artists Say Generative AI References Only Make Their Jobs Harder“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.

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I keep thinking about the crossover of pro-GenAI leadership and nightmare commissioners. You know, the clients who expect you to draw exactly what is in their head like you are a human printer. Half of the job then ends up being you having to explain how art works constantly to them. Maddening.

I'm a principal AAA concept artist and while I don't like generative ai I have a hard time seeing how it wont be part of game development in the future. Its very, very hard to convince suits how we should do our jobs best.

Last year, I tried to post about why my company would never use Generative AI for anything, and got dogpiled by people who tried to tell me I didn't understand the tech. Trying to explain to them they didn't understand Art seemed futile, so I deleted the post and gave up trying to explain it.

The motivation behind the original post was to try and rally support for people who didn't want to see AI ("slop" wasn't a word in common use at the time), but the only people interacting with it were dogpiling on me, and I didn't have the energy to run 15 arguments at once. Sorry. :)

I'm not good at drawing, so I look for references when writing. Just a few days ago, I found an artwork that perfectly matched what I was looking for, and I contacted the artist in hopes of commissioning from them. That artist has a job offer because I refuse to use AI

Gonna be real fucking funny to set all this AI bullshit up in the work environment and projects and then dismantling them when it's not "hot" anymore. Oh and legacy code having clanker vomit all over the place. Woweeeee

Of course it only made their lives harder, there is no intention behind those images generated by AI, it's just a lot of work stolen from countless artists meshed together by an algorhythm into a frankenstein abomination that is vomited into your screen by said models. This could never be used by

serious concept artists as references, AI doesn't know what anatomy is, what color theory is, what light and shadow are, what proportions, pose, perspective are. The only thing AI knows are numbers, like any other computer.

Great read. I think this article touches on a fundamental difference between most artists and the corporations who hire them: how much they actually value quality. For most execs, it's "how cheaply can we make this thing while still being passable to the average consumer"

They either don't see a difference between what an artist who cares can do and what an AI spits out, or they don't care. If only a small percentage of people with a trained eye will notice a flaw and not buy because of it, they'd rather take the hit than spend more money to ensure it's *good.*

The point about the workers not being allowed to speak for themselves is the highlight of this article for me. Would management let them say that AI hinders their work if there's investor money on the line for hyping up AI's productivity?

If I were to ask an AI to get a "noble vampire lady", I'd likely get a pale woman with withe hair in a black and red dress. Nowhere in this thing 17 century fashion crossed my path. Maybe that's worth looking into different styles? From Different regions of the world? All Inspiration is being lost.

Love the cognitive dissonance of SkillUp quoting this article where professionals are saying "yeah, this shit sucks, it just straight up sucks" in-between talking about how reactions to Larian using AI are knee-jerk and reactionary, please give the little CEO some grace.

A key takeaway from “The Mythical Man Month” is that the time software developers waste on doing nothing is critical to the success of the project. It takes time, thought, and research for humans to suss out the golden central kernel of a problem space…and that’s where true efficiency lays.

This article is really good, and I was thinking about how Beastieball sharing their design process for some really accentuates several points in this article of how much actually exploring ideas instead of having AI regurgitate things really brings designs together. greglobanov.substack.com/s/567

greglobanov.substack.comBeastieball | Greg's Makin' Games! (Official Wishes Ultd. Newsletter) | Greg Lobanov | SubstackNews and updates on Beastieball! Click to read Greg's Makin' Games! (Official Wishes Ultd. Newsletter), by Greg Lobanov, a Substack publication with thousands of subscribers.