ᴺᴼᵀ ᵀᴴᴬᵀ NDA

ᴺᴼᵀ ᵀᴴᴬᵀ NDA

@notthatnda.com

Animator and Blender add-on developer, proud father of three. https://linktr.ee/notthatnda

338 followers1.3K following199 posts

Pinned

Thanks a lot @pierrick-picaut.bsky.social for such an awesome explanation of how Transformator works! If you don't have it you can get it here: nda.gumroad.com/l/amp_transf... #b3d #blender #AniMatePro #Transformator

nda.gumroad.comTransformatorFeatures OverviewSimple yet incredibly powerful UICopy paste any transforms Works seamlessly between bones and objects (elements) Paste on individual transforms and or axis. Copy Global TransformsCopy...
Pierrick PICAUT@pierrick-picaut.bsky.social

🥳 New tutorial released about my favorite #animation addon for #Blender create by my friend @notthatnda.com Copy controllers coordinates over time, create custom pivot points, pin them and much more! 👉 youtu.be/k24KlJeI0bw #p2design #B3D

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

clearly not an animator but this seems really interesting- "what if animation had the same paradigm shift as modelling when we switched from box modelling to sculpting"?

I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Incredibly cool way to animate. Can’t wait for this to become more full-featured. ❤️

I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

This blew my mind, can’t wait for it to release!

I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

WoW Forever reminds me of advice my art director pal gave me at an old job once: "A great 3D model with bad lighting will look shit but any 3D model with great lighting can look incredible". Be kind to your lighting artists <3

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

"Flicker" Be aflame, toss and turn let them see how your wick still burns #art #awitchscross full version on Patreon ✨

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

It’s the weekend! Let’s stretch a little with these cats. Cats seem to know better than we do how to truly relax. Stretch your legs, loosen up, and let go of the week’s tiredness. I hope these little cats bring a bit of ease and a good mood to your weekend😊 #shouxinsketch #cat #sketch #sketchdaily

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Finished the hinge and slider SFX modules. There's thresholds, ticks, and loops, and they can all be recombined in different ways, so it's very versatile. The sounds aren't perfect, but good enough. Gotta move on! #gamedev #indiedev #GodotEngine

Zombie Zi@majormcdoom.bsky.social

Woah, woah, woah, WOAH! #gamedev #indiedev #GodotEngine

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Align Pie for Curves #b3d #CURVEmachine

MACHINƎ@machin3.io

#CURVEmachine 1.5 is out! #b3d curve.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/CURVEmachine...

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Now that I already have a fluid system with buoyancy, splashes and ripples, and a physics-based fishing rod with hook-and-pull mechanics, I can add fishing by simply making a fish bite the hook and thrash around wildly near the surface. 🐧🎣💦 #gamedev #indiedev #GodotEngine

Zombie Zi@majormcdoom.bsky.social

I hate universal "distance grab" mechanics in VR. IMO, a strong need/desire to minimize player movement betrays a fundamentally uninteresting world. That being said... a thing that lets you swhoop other things from afar is another story! 🐧🎣💨 #GodotEngine #gamedev #indiedev #VR

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Added more wind effects and integrated other systems into it! Characters lean into the wind to keep their balance, squint, change their gait, etc. All physical objects and floppy bits in the game also respond accordingly. 💨🍃 #GodotEngine #gamedev #indiedev

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Added 3D viewport passthrough. Also added some toggle buttons for it and regular backsplashes. #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Added ability to embed scenes into scripts, because I can. #GodotEngine #gamedev #indiedev

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Let's do #PitchYaGame one more time! Block Block Block is a creative sandbox where players can design dioramas, rooms, and whole environments entirely their own way, with intuitive and advanced tools that allow you to enjoy every Item interaction. Coming to Steam next August 5th.

Forge supporters: you're getting incremental discounts — 10%, 20%, 30% off recurring renewals — while keeping every perk. Nothing to do; it auto-applies on renewal. Plus: all Forge users get to test Motionator, my new rig-less animation blender add-on. www.animate-pro.org #b3d #blender #animation

animate-pro.orgAniMate — Blender Animation & Rigging Add-onsThe AniMate add-on suite brings Maya and AnimBot workflows into Blender — built with professional animators from Disney, Pixar, and DreamWorks. Studio-grade tools, weekly updates, and consistently fiv...

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

[Auto-Rig Pro update log] - Export: GLTF: Support for Step and Sampling settings - Export: The button label "Set Const. Bones" has been renamed "FBX only" - Rig Tools: The ChilfOf Switcher is now exposed to non-ARP armatures - Rig: New auto-eyelid settings per upper/lower eyelids for finer control

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

Close-up with exaggerated floppiness to illustrate how the bristle math works. 🐧🧹📐 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

Finished VR broom physics + effects. 🐧🧹💨 #GodotEngine #gamedev #indiedev #ScreenshotSaturday

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

jj_hazy started making their first game in Godot after years with Unreal Engine, now working on Titanfall-inspired movement mechanics like wallrunning, sliding, mantling, and dashing. ⚔️ See more: www.reddit.com/r/godot/comm... #godotengine #gamedev #indiedev

ᴺᴼᵀ ᵀᴴᴬᵀ NDA reposted

The rocking chair force transfer actually applies to ALL chairs, so if the player sits on a step stool on uneven terrain, this happens... 🐧🪑🪨 #GodotEngine #gamedev #indiedev #ScreenshotSaturday

Zombie Zi@majormcdoom.bsky.social

Alright, finally got rocking chair physics to a point I'm happy with! VR player and NPCs both supported. Still some UX issues to sort out eventually, but I can move on now! 🐧🤘💺 #GodotEngine #gamedev #indiedev #ScreenshotSaturday