Seyed P. Razavi (aka Syd)

Seyed P. Razavi (aka Syd)

@monkeyx.bsky.social

This is my rocket 🚀 This is my gun 🔫 I use this site 🦋 Mostly for fun 😜 https://blog.srazavi.com/ https://poems.prazavi.com/ https://blog.monkeyx.games/

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My first title is now live on DriveThruRPG! Last Dance in Shoreditch is a modern-day Call of Cthulhu scenario set in London, where a missing friend, the city’s nightlife, and something far worse collide after dark. Very excited to finally put this out there. www.drivethrurpg.com/en/product/5...

drivethrurpg.comLast Dance in Shoreditch - Chaosium | Miskatonic Repository | DriveThruRPGA night out. A missing friend. A city that won’t look the same by morning.Last Dance in Shoreditch is a modern-day Call of Cthulhu scenario set in London’s after-hours underworld, where investigators ...

In the final episode of the Dogs of Durango: Sofia serves dinner with death on the guest list, Isabel chooses escape, and Juan watches his family come apart. Then the trap closes, and Durango collects what everyone owes. blog.monkeyx.games/2026/10/28/c...

blog.monkeyx.gamesCartel #6Sofia González wanted the restaurant blessed before anyone died in it (previously 1 2 3 4 5). The place still looked half-finished, with staff hurrying between tables and the last details of…

Seyed P. Razavi (aka Syd) reposted

Seyed P. Razavi (aka Syd) reposted

In this episode of the Dogs of Durango: Sofia turns her restaurant into a trap, Isabel faces an offer of betrayal, and Juan learns how much loyalty costs when Carlos comes to collect. As opening night approaches, everyone thinks they know who the trap is for. blog.monkeyx.games/2026/10/18/c...

blog.monkeyx.gamesCartel #5Sofia González had spent most of the evening trying to make dinner feel ordinary (previously 1 2 3 4). Isabel sat across from her looking exhausted and frightened, stripped of much of the sly…

In this episode of the Dogs of Durango: Isabel learns her frame-up has another author, Geraldo follows a killer to Sofia’s restaurant, Juan pays for Eduardo’s disappearance, and Sofia learns the price of her new beginning. Campaign blog for our Cartel game: blog.monkeyx.games/2026/10/09/c...

blog.monkeyx.gamesCartel #4Isabel García had gone to the rooftop because there was nowhere else left to be alone (previously 1 2 3). Dusk had settled over Durango, softening the streets and rooftops below while the day remained...

After reading them online for a good while I've made the plunge into the omnibus editions. Probably some of the best X-Men / superhero stories written. This should keep me busy for a while.

The Conversation has stayed with me less as a thriller than as a film about Harry Caul. He makes his living invading privacy while needing almost pathological privacy himself. Gene Hackman makes that contradiction feel painfully human rather than merely ironic. (some spoilers ahead) 1/10

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Harrison Ford is wonderfully unsettling here, partly because he looks impossibly young. Stett barely seems to act at all. He just appears, watches, knows things. His exact relationship to Ann, Mark and the Director stays slippery, another connection Harry can sense but never quite resolve. 9/10

And that ending. Harry destroys his apartment searching for a bug and never finds it. Fifty years of technology later, the scene feels less paranoid, not more. Then he plays the sax. The one voice he has that doesn’t require explanation. Exposed and alone, but briefly still his own. 10/10

The Conversation has stayed with me less as a thriller than as a film about Harry Caul. He makes his living invading privacy while needing almost pathological privacy himself. Gene Hackman makes that contradiction feel painfully human rather than merely ironic. (some spoilers ahead) 1/10

View full thread

Then the medium turns on him. A conversation stolen from strangers loops through his head. His own saxophone is played back to him over the telephone. Recorded sound stops being evidence he uses but a threat against him. Harry discovers what it feels like to exist as somebody else’s tape. 7/10

The murder twist is perfect because Harry hears the words correctly and still gets them wrong. His guilt supplies the interpretation. Even afterwards there’s another question. Did Ann, Mark or Stett know Harry would listen closely enough to act? Was the surveillance itself part of the trap? 8/10

The Conversation has stayed with me less as a thriller than as a film about Harry Caul. He makes his living invading privacy while needing almost pathological privacy himself. Gene Hackman makes that contradiction feel painfully human rather than merely ironic. (some spoilers ahead) 1/10

View full thread

His Catholicism plays into that. Harry understands guilt almost sacramentally, but confession can’t solve the problem because he can’t confess what he actually does. He wants absolution while keeping the compartment sealed. Eventually guilt fills the space secrecy was meant to protect. 5/10

I loved how the film makes sound itself unreliable. We hear the same conversation again and again. Distant, broken, filtered, cleaned up, remembered, reinterpreted. The recording seems to become more truthful as it becomes clearer. But in fact, Harry is imposing a story on it. 6/10

The Conversation has stayed with me less as a thriller than as a film about Harry Caul. He makes his living invading privacy while needing almost pathological privacy himself. Gene Hackman makes that contradiction feel painfully human rather than merely ironic. (some spoilers ahead) 1/10

View full thread

That makes the women around Harry fascinating. His secrecy has an attraction, but intimacy requires disclosure. He wants to be known without being knowable. He can listen to anyone, yet cannot bear the reciprocal risk of another person listening to him. 3/10

The film keeps worrying at the difference between involvement and responsibility. Harry insists he only records things. What happens afterwards isn’t his doing. But he knows that’s a lie. His guilt comes from consequences he helped make possible without ever choosing them. 4/10

The Conversation has stayed with me less as a thriller than as a film about Harry Caul. He makes his living invading privacy while needing almost pathological privacy himself. Gene Hackman makes that contradiction feel painfully human rather than merely ironic. (some spoilers ahead) 1/10

Harry’s privacy isn’t really freedom but armour. Amy is attracted to his mystery but eventually finds there is nothing she is allowed to know. Meredith gets closer precisely by seeming to accept the barrier, then uses that intimacy against him. 2/10

Without saying your age, what is your favourite movie that came out when you were 20 years old?

Paul@spookshow71.bsky.social

Without saying your age, what is your favourite movie that came out when you were 20 years old?

Seyed P. Razavi (aka Syd) reposted

I’ve spoken on about finding a gangster TTRPG that captures the tinderbox of living a life of crime. I was a nervous about Cartel because of trivialising the milieu. But,playing in a campaign run by @monkeyx.bsky.social … it’s great. Tense. Creative. Thrilling. blog.monkeyx.games/2026/08/28/c...

blog.monkeyx.gamesCartel #1Durango had a way of making the dangerous look ordinary. Violence hid behind stucco walls and tinted windows. Money changed hands in kitchens while children did their homework in the next room.

Seyed P. Razavi (aka Syd) reposted

24 hours left on our flash sale. Buy anything on our site & get a second item half price, ad infinitum. Just use the code WeKilledTheSun at checkout Fill out your Wyrd Science, Glaive or Secret Passages collections or just fill out one of our Lukasz Kowalczuk t-shirts with your incredible physique

wyrd.scienceWyrd Science – Tabletop Gaming Magazines, Merch & MoreEverything that we have on sale including magazines, merch, t-shirts, art prints, books and more.

Seyed P. Razavi (aka Syd) reposted

Our Borough manager Jasmine talks through some board game recommendations! We've got huge board game libraries at both venues including casual, party and serious strategy games! Book your table at the link in our bio and bring your mates for a brilliant evening of tabletop gaming!

Seyed P. Razavi (aka Syd) reposted

Having played some Cy Borg, I'm thinking about cyberpunk shizzle (Neuromancer film upcoming), is there an Into the Odd / Mythic Bastionland style hack for this sort of thing? Essentially looking for a rules lite, but rules interesting vehicle for cyber shenanigans.

I think we need more Dark Sun style consequences of extreme power mechanics.

one thing I have noticed in my experience running long RPG campaigns is that most players are pretty uneasy being Extremely Powerful. like "D&D as power fantasy" is a common through-line, but I've found that once they hit a certain threshold things change very sharply and you enter new territory

Reflection on Against Time and Death: The game works because the cards force humility. You plan a brilliant move, then the hand tells you to lose, bluff, or spend your only strong card early. The fiction gets sharper when the mechanics deny total control. 1/4

Seyed P. Razavi (aka Syd)@monkeyx.bsky.social

🧵A Thread for our game Against Time and Death (a duet Time War across the Weave). Two operatives trade scenes + secret letters for 8 exchanges, rewriting Threads toward their faction’s future. 1/n

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The final Arena win didn’t flatten the story. It gave Suture a cleaner defeat and Minerva a heavier crown. The ending felt right because victory still left evidence behind. Even the Arena learned to move together. 4/4

Reflection on Against Time and Death: The game works because the cards force humility. You plan a brilliant move, then the hand tells you to lose, bluff, or spend your only strong card early. The fiction gets sharper when the mechanics deny total control. 1/4

Seyed P. Razavi (aka Syd)@monkeyx.bsky.social

🧵A Thread for our game Against Time and Death (a duet Time War across the Weave). Two operatives trade scenes + secret letters for 8 exchanges, rewriting Threads toward their faction’s future. 1/n

The best part was watching Arena and Collective stop being abstract ideologies. Competition became loneliness, hunger, respect, and rank. Cooperation became care, pressure, shame, and consent. Both sides gained teeth. 3/4

Seyed P. Razavi (aka Syd) reposted

Out of interest (& this is a genuine, non-loaded question) what visible impact have any of the higher ed courses teaching variations of game design had on tabletop game design? Can we point to actual things that have emerged from these courses? Ideas, coherent schools of thought, movements? In the…