mindtrizzle

mindtrizzle

@mitch.mindbuffer.net

nannou.cc | mindbuffer.net

97 followers264 following96 posts

mindtrizzle reposted

stumbling upon a flakeless repo and exclaiming "damn bitch you live like this?"

mindtrizzle reposted

this just got merged! excited about more changes here in the future ✨

mindtrizzle reposted

finding cdak in ~2012 is one of the most inspiring moments I can remember - still one of my all-time fav AV works (let alone 4K!!!) and also lead to my love for brothomstates 💙 www.youtube.com/watch?v=RCh3...

youtube.comcdak by Quite & orange (Final version) | 4k intro (FullHD 1080p HQ demoscene demo)YouTube video by Demoscene High-Quality Videos (Annikras)
qdot@buttplug.engineer

This is how I found out Brothomstates, whom I normally think of in the early 2000s IDM warp/m3rck/etc scene, was also a demoscene musician who’s work I was familiar with before that time

turns out Lucio is also an absolutely cracked composer - on rotation: lucioarese.bandcamp.com/album/someho... somehow feels like an interpolation between rimworld OST and squarepusher's solo bass work

lucioarese.bandcamp.comSomehow, Somewhere, by Lucio Arese13 track album
mindtrizzle@mitch.mindbuffer.net

so much gold in Lucio's work - this one's an all-time fav youtu.be/vsNbUlyERV0?...

mindtrizzle reposted

“Meschers: Geometry Processing of Impossible Objects” A graphics and material-modelling tool that can systematically handle impossible objects. Want your Penrose triangles smoothed into bagels, while retaining their delicious impossibility? Meschers can do that. H/T @sohkamyung@mstdn.io

mindtrizzle reposted

wrote about some of the work i've done in the past year and what i'm hoping to accomplish next year in bevy! ✨ www.charlotte.fyi/posts/bevys-...

charlotte.fyiReflections on creative tech in Rust on Bevy's 5th Bday 🎂charlotte, for your information
Carter Anderson@cart.work

Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy: bevy.org/news/bevys-f...

currently listening to this haskell.foundation/podcast/62/ such a cool perspective on language design - Conal Elliott shares his journey from lisp to ML to haskell to agda and category theory in a lifetime dive toward the fundamentals of expression

haskell.foundationConal ElliottIn this episode Wouter Swiestra and Niki Vazou talk with Conal Elliott. Conal discusses doing things just for the poetry, how most programs miss their purpose, and the simplest way to ask a question. ...

mindtrizzle reposted

so excited to release the bevy refactor i’ve been doing for nannou for over a year now, hopefully by 0.17 this fall. we are getting so close!

mindtrizzle reposted

Replying to @charlotte.fyi

- mesh instance tagging, which is very helpful for art use cases, for example displacing instances by the texels of a depth camera or some other texture. i use this technique all the time in the art i make with nannou

charlotte 🌸@charlotte.fyi

late night sketches in pink nannou 💖 @bevy.bsky.social

couldn't be happier that we chose @bevyengine.org as a new base for nannou.cc 😌 the community is wicked, and progress is nuts 🥜 congrats on the release!

Bevy@bevy.org

Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more! bevyengine.org/news/bevy-0-...

it's wicked for finding interesting textures in the tails of long reverbs or decays... the true gold comes when it's ripping up the noise floor, desperately trying to meet your desired amplitude