Michael Gwilt

Michael Gwilt

@mike.dev

cloud.

56 followers161 following97 posts

I just had to talk to a chatbot at a doctors office and I think I developed a heart condition in frustration. They replaced the normal intake form with a thousand chatbot turns.

The only thing I don’t like about MCP is that clients make me beg to include tools in the plan. Like, just give me a checkbox to say you MUST schedule a tool call in the plan.

I literally cannot work with Firestore without seed data in json. I lose track of fields almost immediately, otherwise. How does Firestore scale to large teams? Do you end up with a ton of spaghetti checking if slight variations of field names exist?

I feel like a lot of teams start loose and fast with Firestore and then find themselves in a pickle as soon as they start growing a team. What fields does this collection have? Who knows, better iterate over every single item just to figure that out ☠️ No, the only answer is a strict contract

My favorite thing about wandering into Applied AI as a focus is that in 200 lines of code you can make something profoundly useful. Like, the dopamine efficiency is off the charts, especially in CV.

Trying out Dapr Agents today. I tried Dapr+Aspire about a year ago for this purpose but they didn’t have a dedicated concept of an agent.

so the next big phone tech competition is certainly focusing on AI chips right? now that I’ve experienced a high quality model in my palm, I want m o a r

@unrealengine.bsky.social Would be wonderful if you gave your documentation some love in this same vein. While extensive, it’s difficult to find exactly what you need especially if you don’t know the exact thing you’re looking for. An LLM would help here.

I’d really like to see Microsoft.Extensions.AI.ModelContexProtocol The repo that Anthropic picked up is pretty ok but I think this is a gap that Microsoft could fill in a more robust way in-framework, especially since they’re integrating the spec into their products.

Converted my Unreal Engine MCP server plugin from Python to Rust and cut out having to have a TCP server from UE->Python Now it’s Unreal C++ <-> Rust through C bindings. No more Python dependencies, just a dll to drop into your binaries folder The majority of the code is C++ anyway

I really, really like ECS as design pattern. Having put it into practice has certainly changed how I approach coding. Working on a project where the entire state is in memory has been a wonderful change, after a career of focusing on offloading data to SQL as fast as possible.

Michael Gwilt reposted

Yearly reminder to create your Brag Book to increase your chances of getting promoted, having more meaningful review cycles, or just lifting your spirits any time you feel "I haven't done anything!". When you have an impactful win, add it to your Brag Book.

Fab is a great idea with actual cursed execution. Not being able to filter by engine compatibility is a huge miss. Never mind that if you actually want to add something to UE, you need to add it to your library and then fully exit the launcher to get it to show up. #unreal #ue #unrealengine

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