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Converted my Unreal Engine MCP server plugin from Python to Rust and cut out having to have a TCP server from UE->Python Now it’s Unreal C++ <-> Rust through C bindings. No more Python dependencies, just a dll to drop into your binaries folder The majority of the code is C++ anyway

Ultimate goal is to make a C++ implementation of MCP, but for now it’s easier to use anthropics incubating rust-mcp repo.

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