Today is #PortfolioDay? Well here is my portfolio!
youtu.be/vafxLTNckzw?...
My name is Donovan/Megahammer Studios, and I'm a game composer and sound designer 🎶🔊🎮
To get in touch or check out more of my work, please visit my website www.megahammerstudios.com
The first two days of Steam Next Fest are critical to a game's visibility! If you've been thinking of trying it out, booting up the demo today will help Steam surface it so others can discover it!
store.steampowered.com/app/4429720/...
The Telwynium's just passed 10k wishlists on Steam! Chuffed that there's an audience out there for niche-within-a-niche games like these!
Thanks to LudoNarraCon for helping people find it- check it out if you haven't- great games there and it only goes a few more days! -> bit.ly/LNCTheatreTab
Battleplan ships out today!🪖
I got to work with Foolish Mortals for another REALLY cool RTS.
Draw (literally, with a pencil) battleplans to save Europe in a unique WW2 strategy sim.
I handled all sound design, music and implementation, and it was a thrill!
store.steampowered.com/app/3743140/...
As usual, the OST can be found on my Megahammer Studios Bandcamp page.
I'd be honoured if you dropped on by and gave it a listen! Thanks!
megahammerstudios.bandcamp.com/album/battle...
As Znivember is just around the corner, the amount of soft marketable content with our lovable dinosaur duo will surely increase.. 🦕
Sadly no anime adaptation, comic books or bootleg VHS copies just yet, BUT you can enjoy affordable, hand-drawn & animated dinosaur point and click adventures today!
NEWS FROM THE FRONT LINES
Battleplan launches Oct. 12!
Draw (literally, on a map) sophisticated plans and command the troops to victory.
I had the pleasure of designing cool adaptive audio systems and composing a big heroic score for this one.
Check it out!
store.steampowered.com/app/3743140/...
Hello!
I've secretly been working with Matthew Coder on a dastardly fun roguelike called Tic Card Toe.
It pushes the three-in-a-row concept to insane limits with powerups, modifiers and boss battles.
Multiplayer, too!
Wishlist the demo!
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store.steampowered.com/app/4031860/...
IT'S OUR OFFICIAL RELEASE DATE ANNOUNCEMENT!!
This has been the culmination of the two toughest years of my life and I'm so glad to be able to share it with you.
WE HAVE A RELEASE DATE!
Deductopia will be coming your way on October 28!
12 unique hand-drawn detective puzzles, set in the cozy world of Deductopia. Sort out the Skate Park, the Museum, the Coffee Shop, and more!
store.steampowered.com/app/4429720/...
ScummVM announced full support of all games using MicroProse's MADS engine: Rex Nebular and the Cosmic Gender Bender (both DOS and Mac), Return of the Phantom, Dragonsphere, and Once Upon a Forest.
www.scummvm.org/news/20260826/
LOK Digital is getting dangerously close to 500 reviews and therefore, Overwhelmingly Positive! Please if you played it, we would really appreciate a review! :) And if you haven't yet, please give it a go! There's a demo!
store.steampowered.com/app/2207440/...
excited to find a play through of the Gobs & Gears demo on YouTube! my German is not good but i think they had a decent time! #gamedev#youtubewww.youtube.com/watch?v=y3qc...
More exciting news:
Gobs & Gears now has a public demo!
Build a bomb factory for the Goblin King while you bop your little goblin head to some ever-evolving goblin tunes, courtesy of yours truly!
I pulled out all the odds and ends in the studio for this one
store.steampowered.com/app/4666890/...
HEY
Ultrapool is out! ULTRAPOOL IS OUT! NOW!
It's fantastic.
And somehow I had the honour of doing the music and sound design for it 🤫
Neat, eh?
store.steampowered.com/app/4195110/...
ULTRAPOOL by @icedropgames.bsky.social is out now on Steam + iOS + Android!
It's full of wild builds and tons of unlocks and tbh as soon as I finish writing this post I'm going right back to playing it I CANT PUT DOWN THE BALLS
made some rapid testing tools for checking localization per screen. key elements here is that loc strings are looked up every frame and rendered based on the language. buttons and button gaps have dynamic sizing requirements depending on the content of the layout. #gamedev#indiedev