floating soft glass made with WebGPU, compute shader, and a fully custom material r3f.maximeheckel.com/webgpu/glass
Maxime
Maxime
@maxime.bsky.social
π«π· in πΊπΈ NYC π½ Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com
5.9K followers375 following218 posts
π New Blog Post π I finally sat down to write about what I learned building a Volumetric Lighting effect for the web In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project blog.maximeheckel.com/posts/shapin...
π New Blog Post π I finally sat down to write about what I learned building a Volumetric Lighting effect for the web In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project blog.maximeheckel.com/posts/shapin...
π New Blog Post π I finally sat down to write about what I learned building a Volumetric Lighting effect for the web In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project blog.maximeheckel.com/posts/shapin...
Maxime reposted
This blog is a miracle for terrain nerds frozenfractal.com/blog/2025/6/...
Had a blast getting to talk about shaders and hanging out with everyone at #Config2025 For those who came to my talk or watched it online, thank you so much! If you missed it, I just updated the blog post of this talk with the recording: blog.maximeheckel.com/posts/config...
got tempted to rebuild this (x.com/5tr4n0/statu...) in webgl using my volumetric lighting shader work not as good but still a fun one to build r3f.maximeheckel.com/tunnel
volumetric lighting post-processing effect implemented with raymarching r3f.maximeheckel.com/arches
Maxime reposted
It's been 34 days since a New Yorker was abducted from his apartment lobby and sent to a detention facility in Louisiana. The Trump administration now admits this kidnapping was *solely* on the basis of protected First Amendment speech. Free Mahmoud now.
they finally match (new blog design is out, not perfect yet, but better nonetheless) personal: maximeheckel.com blog: blog.maximeheckel.com
it's been 3 days since I've been looking at this version and I don't hate it, so it may survive next up, need to polish/redo some aspect of the article layout
little sneak peek at a potential new blog landing page I've been working on for the past few days still early, and I have a lot more I want to experiment with
Maxime reposted
π Continuing the Three.js Gamedev course with Infinite worldsβhow do you keep them smooth and memory under control? We'll tackle how to build a streaming system and look at what features Three.js offers to make this easier. Sign up hereπ simondev.teachable.com/p/games-thre... #threejs #gamedev
Maxime reposted
Did a video covering useful math for game developers, check it out! Made with #threejs / #shaders Video: youtu.be/eRVRioN4GwA
π New Blog Post π I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
π New Blog Post π I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
A lot of those effect share common shader bits, that are added to other concepts I used in previous work For example, most of the fluted glass effect consists of the lighting and dispersion concepts introduced in blog.maximeheckel.com/posts/refrac... bsky.app/profile/maxi...
fluted glass post-processing effect with dynamic lighting r3f.maximeheckel.com/fluted-glass
π New Blog Post π I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
π New Blog Post π I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art In it, I share the techniques behind the many effects I built and how I combined them in unique ways blog.maximeheckel.com/posts/post-p...
Maxime reposted
VHS post-processing effect inspired by the work of @polygon1993.bsky.social r3f.maximeheckel.com/vhs
Maxime reposted
fluted glass post-processing effect with dynamic lighting r3f.maximeheckel.com/fluted-glass