Manuel | Game Dev

Manuel | Game Dev

@manuelsanchezdev.com

📰 Dev at Die Zeit 🧑‍💻 Web Accessibility Specialist 👾 Creating games at Barkhalla Studios bsky.app/profile/barkhallastudios.com 📍Hamburg 🇩🇪

205 followers141 following243 posts

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📌 New pinned interests 📌 Hi, I’m Manuel! If your interests align with: 🌟 Golden Sun 🔴 Dragon Ball 🖤 Alan Wake (1 & 2) 🕹️ Luigi’s Mansion 🌌 Octopath Travelers 🧟‍♂️ Resident Evil ⛳️ Dragon Quest ✨ Pokemon 💯 Indies …then let’s connect! Drop a follow, and let’s talk about the stories we love!

Our first game, we are so hyped!

Barkhalla Studios@barkhallastudios.com

Hi! We will be presenting #Dimenshaper for this Next Fest’s edition! If you like precision platformer like #Celeste or #MeatBoy, take a look at it! Demo: store.steampowered.com/app/5080950/...

The demo of our first game is now on Steam! Go check it out and give us some nice wishlist / feedback 🤟

Barkhalla Studios@barkhallastudios.com

Hi, everybody! Summer is coming to an end, and after a few weeks off, I’m very happy to announce that the Dimenshaper demo is finally available on Steam! 🎉 Have fun, and don’t forget to wishlist it if you like it! store.steampowered.com/app/5063870/...

This does not happen everyday! We are really happy!

Barkhalla Studios@barkhallastudios.com

🏆 Hexactly won the raylib 6 Game Jam! The results were announced a few days ago, and we couldn’t be happier. Thanks for all the great reviews and feedback! Hexactly is fully playable on mobile, and we’re now planning a dedicated mobile port! 🎮 Play it here: barkhallastudios.itch.io/hexactly

It’s been fun to create this! We had 6 days to create a game with the topics HEX and MERGE!

Barkhalla Studios@barkhallastudios.com

Hey! We’ve just finished Hexactly, a puzzle game made for a game jam! We’d love to hear what you think. You can play it directly on your phone too! 🎮 barkhallastudios.itch.io/hexactly #GameDev #IndieGame #GameJam #PuzzleGame

And also: I am curious. How many people here live in both worlds? - Web by day. - Godot / Unity / Unreal by night. Sometimes it feels like I'm jumping between two industries that barely know the other exists. #gamedev #indiedev #softwareengineer

Also, I got back from CSS Day in Amsterdam some days ago, but my brain is still processing everything. So many great talks, experiments, and ideas about where the web platform is heading. I'm not sure I've fully recovered yet, but I definitely came back inspired.

I created in the last weeks something I've wanted to create for a long time: a game studio. Meet @barkhallastudios.com I'll use that account to talk more about game development and future projects, while keeping this account for web development, a11y and whatever else I'm currently obsessed with.

Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic

Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming

Thinking about a name for a small indie game studio! I’d love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal. Any ideas? I’d love to hear them! #IndieDev #GameDev #StudioName #BuildInPublic

Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic

Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming

I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic

Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic

Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic

Looking for a Community Manager specialized in the video game market in Hamburg 🎮 Someone who understands how to build communities. If you are one/know someone, I’d love to connect. Recommendations welcome 🙌 #GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring

New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic

Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic

Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic

Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic

Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic

Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic

We’re also on YouTube now! We’ll be sharing updates about The Runic Edda in a new format—devlogs, progress clips, and more. See you there too! www.youtube.com/@therunicedda #TheRunicEdda #GameDev #YouTubeDevlog #IndieGame #Godot #BuildInPublic #PixelArt

youtube.comThe Runic EddaTorn from Lindisfarne by the Vikings, Eytran crosses the sea believing he is bound for sacrifice. However, ancient runes will soon start to whisper his name. Between gods and faith, fate awakens, and ...

Details matter. That’s why I love adding special idle animations for characters—little touches beyond the standard idle that bring them to life! #TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic

Another key piece in place for The Runic Edda! We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly. It is much smoother now. I just need cooler transitions! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic

Wrapping up today’s progress on The Runic Edda! - Added battle logs for players who like to rethink strategy - Implemented some overlays, effects, and status changes - And finally, connected the combat system to the adventure flow! Solid so far! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic

Combat system dev – Part 2! Working on target selection menus with extra info and UI feedback. What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts. P.S. Love QTE and hope you too! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt

Started working on the combat system for The Runic Edda today! Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP. I know @catalinn1.bsky.social will be happy about this! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #IndieGames

You can now access the map without pausing the game by pressing and releasing a button. Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing! #GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot

Continuing work on the map system! It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times. #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic

I’m starting to add the first steps of a map integration in The Runic Edda. Transitions are still missing, and I’m not sure yet what I’ll do with the houses you can enter! Thanks to MichaelGames for the tutorial 🙌 #GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot

Didn’t have much time today in the morning, but I managed to hook up the logic to display the quests directly in the pause menu! What do you think about this approach? Localization is coming soon! #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic

Quick UI update, part 2! I’ve now got item information displaying properly and fully connected to the Inventory Manager. Still iterating, but this is one of those moments where things finally click! #UX #UI #UIDesign #GameDev #Godot #IndieDev #BuildInPublic

Quick UI update! I’ve been working on a new tabs menu and changed the background color while slowly iterating on the overall design. What do you think so far. Does it feel right? Any UX/UI suggestions or small improvements you’d recommend? #UX #UI #UIDesign #GameDev #BuildInPublic #Godot

I’m honestly having such a great time with Final Fantasy VII Remake. The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH! #GameDev #UnrealEngine #FinalFantasy

Been playing Cuphead with my nephew lately: we managed to finish the main game + DLC in about 15 hours and had an absolute blast! Now I’ve picked up Persona 5 Royal and Final Fantasy VII Remake, so I’m really looking forward to the days ahead. What are you playing these days? #Steam #GameDev

Working on the panning camera intro to reveal the town name the first time you arrive. Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome! #GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda

Glad to read that my article resonated with many people, it feels good to bring something valuable (back) to the community!

Matthias Zöchling@cssence.com

The HTMHell Advent Calendar never disappoints, but this year contained an article that came out of left field, given that I’ve never used MathML so far. htmhell.dev/adventcalend...

I recently added a new pause menu with a tab system. It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller. How do you like it?! #GameDev #Godot #IndieDev #UX #TheRunicEdda