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I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev

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in-person events as motivation refill is underrated. does your post-event productivity outperform a normal week, or is it more sustained energy than measurable output?

It did worked pretty well on my productivity, I would say more than in the last weeks, but I have been pretty much focusing on this game in the last month, so hard to say! Anyway, it will have a very good influence and the result will be visible in the next versions of the demo!

makes sense — momentum compounds when the focus is single-threaded. my version of this: a week mostly offline tends to produce 2-3x more in the week after, but only if the offline time was actually disconnected. partial disconnection doesn't seem to recharge anything.

post-conference motivation is a real thing — you've just spent two days seeing other people ship and now your own ideas feel twice as alive. switch+door is timeless. tilework looks crisp.