Gustav von Periwinkle

Gustav von Periwinkle

@magemsoft.com

Archaeologist & Solo game dev, spending far too long building a melodramatic space opera, Zenoken; An 80s scifi anime inspired extravaganza! Wishlist: https://store.steampowered.com/app/2494030/Zenoken/ https://www.magemsoft.com

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First post to launch a semi-active presence on Sky for a game I've been developing for some time now. Been posting on Twitter but looking to explore other platforms #gamedev #GodotEngine #indiegame #pixelart

Been a while busy with dissertation and other work, but managed to get part of the NPC system working. Their souls are trapped in these cages spread around and breaking them returns them to their petrified bodies. SFX will be fun to design for this too! #PixelArt #Godot #SoloDev #IndieDev #GameDev

Too tired to game dev more today, so I decided to follow the trend. This isn't a list of my favorites --although plenty of overlap--but a list of the games that probably most inform my game design sensibilities for different individual reasons. #GameDev #SoloDev #IndieDev #Gaming

Been busy on Dissertation work and a lot of systems coding in Vorpal Queen so not too much to show off, but worked out the magic system a bit and have 3 finished "Tome Spells." Also showing off the CC.0 CRT shader I'm using. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro

The entire save/load game system is 100% done and works. The intro title sequence also properly manages all of this and lets you make new games, delete them etc. Vertical slice of all the systems nearly complete!

Added my favorite feature just in time for #ScreenShotSaturday. Bomb-able walls like beloved classic #Zelda, but missing from Adventure of Link. You'll have to keep an eye out in The Vorpal Queen for many secrets! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro

Getting close to a near complete vertical slice. Added doors/switches/more magic and ....hot springs for healing. Even a Fairy Queen needs to relax some times. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #retro

Do people like Ch-ch-ch-cherry Bombs? Went ahead and added them today. Also sometimes enemies will drop candy to heal your health. Bombs will be largely for breaking secret doors open, but why not damage enemies as well? #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda

Got some combat working a bit more reliably with new goblin enemies in Vorpal Queen. You can stab at projectiles to possibly destroy them, but slashing is a sort of parry that will deflect them. You can parry most attacks. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2 ish

More tower fun in The Vorpal Queen. There's an interior platforming area as well that spans the height of the tower, but if you're outside, you can fall (float) all the way to the bottom. Winged Wika ain't dying to insta death pits! #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot

Trying to pull off a fake retro rotating tower effect is quite hard, but #Godot was up to the task. Still a couple things I need to polish up, but as it stands, it's working. Don't ask me how, it's just sprites. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Zelda2

Fun beach area plus showing off a WIP part of the menu for reagent alchemy and spells. Was fun getting Wika's eyes to track the cursor and linking it all up. Only 70% done, but a preview for #ScreenShotSaturday. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2

More WIP stuff on this project "The Vorpal Queen." Some basic, rough combat is working using an iron knuckle idea as a base. Harvesting reagents will be a big part of the gameplay so Wika can transmute them into various things #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2

Put together a treasure chest system for Wika to have fun with in this project. She cares not for your useless mortal trinkets and baubles--only the good stuff a fairy would want. Also--why are you looking at her like that? #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2

Take a moment & relax to soothing 8bit ocean waves and birdsong. I heard people like Zelda 2, so in my spare time I've been teasing out slightly modified NES style visuals to make a unique one with my OC: Wika Wicked Wind. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2

Took a break from Zenoken et al. this weekend to work on a small idea I've had. WIP sprite animations but It's a zelda 2 inspired arpg with my Queen Wika Wicked Wind OC who quests to stop the stop the Villainous Vorpal Queen. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot

Finally finished the modelling/UV mapping. Now it's on to finish the #PixelArt texture painting of this Zenoken boss. Managed to fit everything into a 256x256 texture with very little to spare. I had to get a little creative with it #IndieDev #LowPoly #SoloDev #Godot #3DArt #sciFi #mecha #Blender

If anyone was wondering, there will be some 3d assets used on occasion in Zenoken as a sort of quasi PS1 style aesthetic. Namely this very WIP mech, and one other boss. Already did some engine testing to make sure it would work well. #IndieDev #LowPoly #SoloDev #Godot #3DArt #sciFi #pixelArt #mecha

WIP in engine vid showing the parallax of the spaceport/hangar area in Zenoken. You'll have to imagine it bustling with engineers/workers/and security for now. Yes I -am- cheating with infinite jumping turned on. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt #ドット絵

A WIP room in Zenoken for #ScreenShotSaturday. It's a large starport/hanger area with Homo Draconus Interceptors and several transport shuttles. When finished it will be bustling with mechanics and guards you definitely don't want to alert. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt

To celebrate 2.7k followers, here's a ship with a working gravity drive that Alex is trying to find to escape Lost Eden. I need to draw a couple more of these and then I can move on. What's a space port without space ships. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt

More WIP on the metal foundry area. Used the same shader to sort of cheat a lava fall from an above pipe and then some vague globular sticky lava at the bottom with some sparks etc. Probably WIP BGM for the area as well whe music is playing. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt

Worked on a new molten lava effect for the refinery/metal processing plant in Lost Eden. A few overlapping materials using a pixelated voronoi noise pattern. Think it turned out pretty nice! Placeholder SFX for now. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt #ScreenShotSaturday

WIP area but wanted to finalize a hanging 'rope' system. I opted to do it with shaders rather than physics. The 'ropes' have a subtle sway that increases as you move around on them. SFX is next. All sorts of things will be 'ropes' in Zenoken #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt

it's a thing where using real physics opens up a lot of animation alignment issues on top of seeing lower hardware bottleneck hardcore on physics and cpu calculations. Running sound reverb on old hardware is fucking expensive alone on the cpu lol. Audio FX kill cpu cycles on low end hardware.

Moment of 'zen' in Zenoken for Friday night. Alex chilling in a flooded maintenance area for a willingly abandoned part of Lost Eden. Up to you to figure out the mystery of why in this optional area. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt

Little WIP sneakpeak of one of the many optional bosses in Zenoken. Probably don't want to encounter it by accident. #PixelArt #Godot #IndieGame #SoloDev #GameDev #Metroidvania

Figuring out some new art assets for Zenoken. A vast optional abandoned area in Lost Eden with several warnings saying "Do not enter." Largely dark and filled with...unknown horror. Brave players might try and use it as a shortcut. #Godot #PixelArt #Metroidvania #SoloDev #IndieDev

Gustav von Periwinkle reposted

"All this effort on the part of DHS to keep people from seeing into the facilities, and to keep those trapped inside from describing what is happening there, suggests that ICE feels that they have something to hide," writes @moiradonegan.bsky.social.

theguardian.comLife inside the Delaney Hall ICE detention camp is a travesty | Moira DoneganThe immigrants’ courage is matched only by the severity of their limited options. Ultimately, the pressure for change will have to come from the outside

Working on a sort of easter egg-ish manual access to the the advanced military hacking Zscope Alex stole/wears--ice cooled off by a mysterious Mr. Neko. Not required, just a fun thing that will have extra secrets. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi #cyberpunk

As promised here's a non-Zenoken preview of the Wika rebuild in #GodotEngine from Unity. Using Baby Plains as the testing area to get all the code working again. The visuals are a lot more consistent now and tied to a more flexible pixel grid. #IndieDex #GameDev #Fairies #GameMusic #PixelArt #ドット絵

Got super busy past several months. Zenoken still cookin, but had to pivot to finishing my PhD game. Will probably start showing some progress on both that and my slow conversion of Wika to #Godot from Unity. Celebrating with new key art I drew of my Fairy Queen. #indiedev #art #gameart #solodev

Friendly reminder that the Chinokitsune doesn't approve of bizarrely tall autocrats in the 25th century or in the 21st century--especially if they have an orange face. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi

When no Zenoken progress I figured I might start posting cool #GodotEngine tricks I learn as I come upon them-- Godot 4.x Tip of the Day: Did you know there's a handy built-in function for rounding floats: var float_long : float = 1.123456 float _long = snappedf(float_long, 0.001) -->1.123 #Coding

Been a hot minute b/c school but here's some more progress for #ScreenShotSaturday on Zenoken! Lot's of work went into all the various effects. But Glad it's coming together finally. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev #VideoGames #Storms #Weather

Just more WIP stuff of the introduction area in Zenoken. Lost Eden hovering in the the distant stormy background. Trying to get a demo done sooner rather than later. So much work left though. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev #VideoGames #Storms #Weather

This is basically my delayed #ScreenShotSaturday. I got slowed with #GodotEngine being silly about particle system limitations. Uh yeah, anyway--WIP scene of Alex being hunted by Homo Draconus Interceptors on Lost Eden's surface. Going for vibes #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev

This is basically my delayed #ScreenShotSaturday. I got slowed with #GodotEngine being silly about particle system limitations. Uh yeah, anyway--WIP scene of Alex being hunted by Homo Draconus Interceptors on Lost Eden's surface. Going for vibes #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev

Did some responsibilities & treated myself to some more WIP sauce work for Zenoken. Lost Eden, although a dead rock, is being actively terraformed by the Homo Draconus leader Sargon--the by product being some very nasty weather. #GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev

Working on the "Over Drive" mechanic so I can finish this boss fight. Normally you won't take damage with charging up. Almost there though! Gotta work on parries next. Subtle Nod to beloved Akuma. #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss #MadeWithGodot

Got some more Zenoken work done today on Icarus mechanics after a long stretch of schoolwork database entry. Need to link the "getting pushed back and damaged" moves next after failing the clash. Icarus slowly coming alive. #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss

Semester restarted so haven't had as much time for Zenoken as of late that's visual. Currently working on the first boss fight. Icarus is a little glitchy still and only has have his moves coded, but he's feelin' pretty good! #IndieDev #SoloDev #metroidvania #Godot #SciFi #PixelArt #ドット絵 #miniboss