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Keith Evans
Keith Evans
@kaynsd.itch.io
Keith. Technical Designer & Game Developer. [he/him/his] C# Programmer and Systems Architect. Procedural Generator Generator. Technically Swedish Dilettante and Dabbler. Possibly a Wizard. Mastodon: [@kaynSD@peoplemaking.games] https://kaynsd.itch.io
407 followers440 following2.8K posts
Keith Evans reposted
Rockstar has GTA 6... We have one bloke building boats Yup, solo dev and our personal hero @falconeerdev.bsky.social is bringing CANNON BATTLES to SHIPSHAPER on November 19th Yes. The same day. Your move, Rockstar 💥
Keith Evans reposted
we've created a no AI notice to reassure people seeing our trailers and games with hand drawn lettering and a relaxing cute fox, and it's also up on itch in multiple formats* for anyone to use: eniko.itch.io/cute-fox-no-... *with/without fox, transparent/opaque, in 4k, 2160p, 1440p, 1080p, and 720p
Keith Evans reposted
Keith Evans reposted
My time at Resolution Games is unfortunately coming to a close, so I'm looking for a new role! I'm a Stockholm-based gamedev with 5 years of professional studio experience as a programmer and 15+ freeware game releases (often created solo!) over the past decade. More links & info here: jusiv.me
Keith Evans reposted
I love being reminded that the audience really doesn’t give a shit about the developers. Like, forget that one of the most influential studios in our industry was just executed by its publisher, just make sure the product continues on the assembly lines!
After hearing news of BioWare's closure on Wednesday, over 75,000 Mass Effect fans have signed a petition demanding that EA put another studio in charge of the franchise or license out the IP. https://bit.ly/4siIubW
Keith Evans reposted
Replying to @jackalpants.bsky.social
The whole thing is built around this: people like to talk. People like to tell stories and listen to stories, and listen to big ideas and come up with big ideas, and to communicate with each other about what they liked. If there's nobody on one end of the idea it isn't communication. It's nothing.
Keith Evans reposted
Keith Evans reposted
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Keith Evans reposted
Keith Evans reposted
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Keith Evans reposted
Keith Evans reposted
Keith Evans reposted
Keith Evans reposted
Keith Evans reposted
Keith Evans reposted
Keith Evans reposted
This weekend we announced the first title from @stupendiumsoftwork.bsky.social this weekend - a first person survival horror set in a 1950s Hollywood Cinema. 🍿 Check out the title reveal trailer now! youtu.be/Qrh6hMZmlDE?...
Keith Evans reposted
Today (Oct 19) in indie gaming: - Christine Love psychosexually torments you, or - Heather Flowers provokes you to stab yourself with a knife
500 FINGER FILLET has a demo in Steam Next Fest!! Stab yourself 500 times to escape a deadly trap in this pulse-pounding horror roguelite!! 🔪 Gamble with your fingers 🔪 Unlock special knives to stab yourself with 🔪 Fall in love with an eldritch hand monster store.steampowered.com/app/4973880/...
Keith Evans reposted
This whole topic has me remembering a horrible thought experiment I had to do in high school. It's where my mind goes whenever the "No Matter Who" argument gets brought up, because my actions in the moment still frighten me. 🧵
The "politics is like the bus" analogy breaks down if all available buses are headed to the same city block, miles from where we need to be, & suspiciously close to a rendering plant. Your tired & poor scapegoats don't owe you grace. Voting for a lesser evil is still a vote for evil.
Keith Evans reposted
Keith Evans reposted
Poly Fighter is out on early access today!! please pick up a copy and support the team!! btw I wrote a bit on this game too :)
The wait is finally over, Poly Fighter: Early Access is now Available on Steam! 👊 Play Now: https://store.steampowered.com/app/3977340/Poly_Fighter/ Thank you everyone, for your continuous support! We couldn't have been here today without YOU! Share Poly Fighter with the world! 🌎
Keith Evans reposted
Enrich Castle Shining the Holy Ark (December 20, 1996) Sonic! Software Planning | Camelot Software Planning Requested by @tripletoast.bsky.social thank you!
Okay. Time for a semi-regular Agile rant ALL of Agile, ALL OF IT, is the following four principles: People are more important than Processes Working is more important than Documented Collaboration is more important than Contracts Responding to Change is more important than Planning Thats ALL of it.
It's what managers use instead of Hours because if everyone quoted their hours most programmers work weeks in JIRA would be: - Thing you're asking me to do in the meeting: 20 minutes - Meeting about this thing you're asking me to do: 2 hours plus catered lunch. - Unaccounted for hours: 38
Sidenote: I HAVE had a manager who did the above. Their role was effectively to fight upper management every step of the way throughout a project to get what we needed, keep them aware that the things we were doing were vital, and making the project owner give a shit. Honestly one of my best friends
Okay. Time for a semi-regular Agile rant ALL of Agile, ALL OF IT, is the following four principles: People are more important than Processes Working is more important than Documented Collaboration is more important than Contracts Responding to Change is more important than Planning Thats ALL of it.
It's what managers use instead of Hours because if everyone quoted their hours most programmers work weeks in JIRA would be: - Thing you're asking me to do in the meeting: 20 minutes - Meeting about this thing you're asking me to do: 2 hours plus catered lunch. - Unaccounted for hours: 38
Okay. Time for a semi-regular Agile rant ALL of Agile, ALL OF IT, is the following four principles: People are more important than Processes Working is more important than Documented Collaboration is more important than Contracts Responding to Change is more important than Planning Thats ALL of it.
It's what managers use instead of Hours because if everyone quoted their hours most programmers work weeks in JIRA would be: - Thing you're asking me to do in the meeting: 20 minutes - Meeting about this thing you're asking me to do: 2 hours plus catered lunch. - Unaccounted for hours: 38
Okay. Time for a semi-regular Agile rant ALL of Agile, ALL OF IT, is the following four principles: People are more important than Processes Working is more important than Documented Collaboration is more important than Contracts Responding to Change is more important than Planning Thats ALL of it.
It's what managers use instead of Hours because if everyone quoted their hours most programmers work weeks in JIRA would be: - Thing you're asking me to do in the meeting: 20 minutes - Meeting about this thing you're asking me to do: 2 hours plus catered lunch. - Unaccounted for hours: 38
It's been fun watching @laurakbuzz.bsky.social run through FFXIV. And getting to help her through the end of HW was a blast (even if my healing is atrocious for handling Australian ping :D) So much interesting stuff in her future though. Plot only gets wilder from there.