jpshh

jpshh

@jpshh.com

Solo procedural generator.

123 followers401 following1.8K posts

Pinned

Left: Rampant on the Tracks' previous blocky, garish UI. Right: Rampant on the Tracks' latest UI. #procgen #proceduralgeneration #gamedev #solodev #indiedev

jpshh reposted

oh wait god the death note plot aspect of needing to know how to write someone's name to kill them doesn't translate well outside the sinosphere does it, in most of the world's languages it is easy to spell someone's name if you have heard it spoken

jpshh reposted

I think the absolute best feature of Fortune's Weave that I fully applaud and hope appears in future FE games are guest units whose kills add to an exp pool that gets distributed to your own units after the map. Amazing system that expands narrative possibilities and lets you play guilt-free.

jpshh reposted

My mental model for who is the *most*, the very most, likely to go all-in on AI is someone who *used* to be very creative and capable, sometimes 20 or 30 or 40 years ago, but since has moved upward into a position where they pretty much just tell other creative people what to do

jpshh reposted

SaGa-heads already know this, but even though RS3R *looks* just like RS2R, it's structurally very different. More of an open world, no inheritance systems, & even more open-ended in what direction you proceed through the story. It really encapsulates the spontaneous 'create your own SaGa' tagline.

RPG Site@rpgsite.net

New screenshots for Romancing SaGa 3: Destinies United showcase recruitable characters, abilities, & more: https://www.rpgsite.net/news/21630-romancing-saga-3-destinies-united-screens-2

jpshh reposted

ive posted this one like 50 times but i really like the scene writing of quint using various mm weapons from canon robot masters and then going anyway he's from an alternate future timeline so he's just gonna start using weapons from weird-ass things you've never seen before now

jpshh reposted

One thing about the whole "you have to read books if you want to be an author" thing is that if you aim to do more than just genre inbreeding, you have to read stuff outside the genre you're writing, too. May even have to read [shudders] nonfiction.

jpshh reposted

I think a lot could be said about how fandoms are very much structured to be consumerist without any critical analysis of capitalist production, and how this is the logical end result of that.

This post is unavailable.

jpshh reposted

I THINK one of the things we're really seeing is a continent, maybe industry-wide shift away from full-time employees and towards gig/codev work. And that transition looks like layoffs across the board even from studios that just had big successes.

Aftermath@aftermath.site

Layoffs hit Ghost Of Yotei developer Sucker Punch aftermath.site/sucker-punch-l...

jpshh reposted

It's not enough for me to have the most successful live-service game in the world, I also need to save money by not paying my workers. It's not enough to have a technology that lets me not pay my workers, people have to keep liking me after I start using it. I'm the 837th richest person in the world

jpshh reposted

as much as i enjoy making browser-based games i can't say that i don't completely hate having to design interfaces that work on virtually any screen size and aspect ratio combination

jpshh reposted

I think it's beautiful when art effects people so deeply they'll go to these lengths to try to save a particular project, I just wish we had any kind of organized body for creative workers across industries that could funnel this energy into actually supporting the people who created the art

Hayes Madsen@solfleet.bsky.social

Does it need to be said that Mass Effect shouldn’t exist without the developers and team that was working on this game? Either they come back and make the game they were, or Mass Effect dies. kotaku.com/mass-effect-...

jpshh reposted

something I always thought would be neat to do in a Persona game is to use minor arcana for social links for like, acquaintances and well wishers like the guy at the hobyy shop you visit a lot so they know your name but you don't talk about anything serious, and you get like, the swords card

jpshh reposted

2019 date: aiba find me an image of big booty latinas aiba: boy shut the hell up 2026 date: aiba generate me an image of big booty latinas aiba: Hi! 👋 This is Aiba, your personal AI-Ball assistant. Unfortunately, I'm unable to assist with that request. Is there anything else I could do for you?

jpshh reposted

hello. i don't know if you know this but i am a massive fucking nerd. for years i have been chewing on simple formulas that work well for a game with stats that grow from ~16-320 (higher with buffs etc.) and, crucially, every stat is roughly equal in value point for point. current iteration:

jpshh reposted

Anyone else going as Pumpkin Hill from Sonic Adventure 2 for Halloween this year or just me? 🎃⛰️ The costume has a treasure hunting minigame where you can move Knuckles across the “level” and the radar necklace will blink as you get closer to the hidden emerald in the pockets 💎 I love Halloween!!

jpshh reposted

One of the architects of the shmup/STG genre, especially the forced scrolling kind: Carol Shaw's River Raid for Atari 2600. A technically impressive and moreish game with simple gameplay and a risk-reward mechanic in awarding you score for blowing up the same fuel depots you need to top up from.

jpshh reposted

honestly can we just let seteth permanently be the narrator for every future fire emblem game and include post-credit joke scenes of him talking to flayn or other characters that insinuate every universe except his own is one of his stories it'd be really funny