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SaGa-heads already know this, but even though RS3R *looks* just like RS2R, it's structurally very different. More of an open world, no inheritance systems, & even more open-ended in what direction you proceed through the story. It really encapsulates the spontaneous 'create your own SaGa' tagline.
New screenshots for Romancing SaGa 3: Destinies United showcase recruitable characters, abilities, & more: https://www.rpgsite.net/news/21630-romancing-saga-3-destinies-united-screens-2
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Whoa! Check out this vintage find! @origamedigital.bsky.social @veselekov.bsky.social
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I promise that this will be the last thing I say about Picross S++ and AI, at least for now. I've learned a lot making this project, and here's how it all came together and where it fell apart: maysuser.name/posts/picros...
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New release: Phantomphobia: Zhenli (2008 - Win) - https://www.myabandonware.com/game/phantomphobia-zhenli-11mu #abandonware
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I THINK one of the things we're really seeing is a continent, maybe industry-wide shift away from full-time employees and towards gig/codev work. And that transition looks like layoffs across the board even from studios that just had big successes.
Layoffs hit Ghost Of Yotei developer Sucker Punch aftermath.site/sucker-punch-l...
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It's not enough for me to have the most successful live-service game in the world, I also need to save money by not paying my workers. It's not enough to have a technology that lets me not pay my workers, people have to keep liking me after I start using it. I'm the 837th richest person in the world
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I think it's beautiful when art effects people so deeply they'll go to these lengths to try to save a particular project, I just wish we had any kind of organized body for creative workers across industries that could funnel this energy into actually supporting the people who created the art
Does it need to be said that Mass Effect shouldn’t exist without the developers and team that was working on this game? Either they come back and make the game they were, or Mass Effect dies. kotaku.com/mass-effect-...
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