New release! Learn how to manage and display grid-based data in 2D and 3D in #godot . Available for paid patrons ad free, releasing the free version on YouTube on the Oct 29. It's a long vid with math, shaders, functional programming and more. www.patreon.com/HoveringSkul... #gamedev #indiedev
Hovering Skull
Hovering Skull
@hoveringskull.bsky.social
🕴️💀 Unfamous maker of overly long game development related videos and silly little games. Gain FORBIDDEN KNOWLEDGE and OCCULT WHISPERS here: https://www.youtube.com/@hoveringskull #godot #indiedev #gamedev
115 followers264 following221 posts
Check this out! Making 3D games look good in #Godot via Coding Quests www.youtube.com/watch?v=0792... #gamedev #indiedev #godotengine
Hovering Skull reposted
Write better #gdscript in #godot! with static typing! Huzzah www.youtube.com/watch?v=UsCK... #gamedev #indiedev
Custom resources are some of the most powerful tools for expressing data relationships and authoring content in #Godot! www.youtube.com/watch?v=kc5R... #gamedev #indiedev
Let's make a beautiful dynamic 3D fantasy menu background for our Godot game -- join me on YouTube! www.youtube.com/watch?v=RVpT... #gamedev #indiedev #godot #rpg #ui
Hovering Skull reposted
@hoveringskull.bsky.social Been trying to reacquaint myself with Godot the past few weeks and been bingeing a bunch of your vids. Just wanted to say keep up the good work! Good seeing Godot content that isn't so dry.
Congrats on the progress, glad it's helping!
Day 2 of #devtober finished - the existing inventory component needed to make space for a "actionbar-only-inventory" approach. Simplified actionbar UI implemented and working. Wiring up UI in their giving context is so nice, thanks to the approach by @hoveringskull.bsky.social #gamedev #indiedev
Building level geometry with mesh libraries and grid maps in #Godot www.youtube.com/watch?v=o8NY...
One problem with AI #gamedev well articulated by @indiegameclinic.bsky.social : “Being able to work faster than your skill level is bad for game design, regardless of whether you have good ideas or not” www.youtube.com/watch?v=5cbo...
Hovering Skull reposted
Hovering Skull reposted
PLEASE STOP MAKING UGLY GENERIC GODOT UI! This ends now. I made a (quick) crash course on setting up modular Godot UI. It covers theming, behaviour, layout and UI composition. #godotengine #godot #gamedev #indiedev #ux www.youtube.com/watch?v=zIQG...
Neat breakdown of damage reduction math in RPGs: youtube.com/shorts/IzHAj... A lot of games with multiple units and less "progression" choose to use a simpler approach (see Starcraft, Fire Emblem, XCom) -- probably because you're likely to have SOME unit who can do damage. #gamedev #gamedesign
i really like this frog he's from www.youtube.com/watch?v=cUoA... and he's armed
Autoloads are a huge convenience in #Godot -- but as games get bigger, they can become a huge mess. Allow me to sketch out an alternative, where scope hierarchical, transitionable contexts www.youtube.com/watch?v=HkjO... #gamedev #indiedev #coding
Coding with AI isn't useless, but if you lean on AI as you learn to code, you won't develop the muscle to solve the hard problems AI can't solve. also it's fun to learn #programming #gamedev #indiedev www.youtube.com/watch?v=FzS7...
Section 1.1 of my Tactics course is out! www.youtube.com/watch?v=sVuM... Come to learn how to build a tactics rpg like Fire Emblem! Stay if you want to explore interesting concepts in #Godot game architecture. #gamedev #indiedev #fireemblem #srpg
Let's build a Tactics RPG in Godot! Want to make something in the vein of #FireEmblem or #XCom? Intro just dropped, course content will begin to appear on September 16. See you soon, commanders. #godot #gamedev #indiedev www.youtube.com/watch?v=A_E1...
Looking to dampen your feet in the deep, muddy waters of #coding and #gamedev? Free mini-course that takes you from 0 #Godot and coding knowledge through learning how to code, to releasing a game. www.youtube.com/watch?v=VIcP... Let me know if you make anything cool with it. #indiedev
The Signal Bus pattern (in #godot) and why it's responsible for the fall of civilization #gamedev #indiedev #hyperbolicvideotitlesithoughtwerefunny www.youtube.com/shorts/r3ZZt...
Hovering Skull reposted
Hovering Skull reposted
Thought I'd do a quick thread of a few things that I got up to this year. First: I wrote a weird manifesto about game design, making games for fun and love, and why no-one is going to pay you to do that. This remains one of the silliest/most rewarding things I've ever done.
I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
Hovering Skull reposted
Hovering Skull reposted
Back to basics with GDScript and the super cool tutorial by @hoveringskull.bsky.social tuily.itch.io/monkey-snake #gamedev #godot #aseprite #indiedev
Anyone have favourite software for making YouTube thumbnails? My workflow is generally around filtering and compositing existing owned images and laying out text. I've been using Krita and it's FINE but the UX really sucks. Photoshop is good, but really dislike a sub model. #youtube #opensource #art
My little jam game got an honourable mention for #KenneyJam ! www.youtube.com/watch?v=cMa7... #gamedev #indiedev #sim #godot
Anyone have favourite software for making YouTube thumbnails? My workflow is generally around filtering and compositing existing owned images and laying out text. I've been using Krita and it's FINE but the UX really sucks. Photoshop is good, but really dislike a sub model. #youtube #opensource #art
Hovering Skull reposted
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Hovering Skull reposted
Bored waiting for me to make more architecture vids? Check out this dig into the #SlayTheSpire2 #godot code from Howdy ツ! Haven't watched it all but so far so good. www.youtube.com/watch?v=ml6T... #gamedev #indiedev
All right, #KenneyJam update 11: It's all wrapped up and I've had lunch and touched grass. Play my cool game here, it's about raising a dragon and building a wizard tower/economy itch.io/jam/kenney-j... #gamedev #indiedev #gamejam #indiegame #simtower #machikoro #tamagotchi