made a Bitsy game in one week for "Make Literally Anything Jam '26"
it is out now. the key of knowledge is in your hands! it is time for: FUN FISH FACTS
hit2key.itch.io/fun-fish-facts
I wish I wasn't so prone to overthinking things and tricking myself into feeling hopeless all the time
but regardless of how I feel, I've got work to do. nothing to do but to keep pushing and to trust that wherever I'm headed things will be okay.
very easy for me to forget that the thing I'm making is actually cool and worthwhile
I'm going to do my best to write some stuff even when my own brain decides to believe that I can't
cleaning out my games backlog so I can keep it focused on the stuff I'm actually interested in playing. I truly was just adding whatever to my library in 2024
oh yeah I started Control Resonant!
I can see the combat getting stale eventually and nothing’s going to beat the setting of the original game for me, but it’s a pretty compelling follow-up so far. hard to pull myself away from it.
I’ve been playing through Control’s DLC expansions recently. they’re alright but I can feel myself getting excited to move onto Resonant once I’m done. also it feels weird playing through AWE without really knowing anything about Alan Wake
I feel like I got a lot out of this revisit. it’s easy for me to pick it apart sometimes, but I enjoy Control quite a bit. it’s a pretty special game to me.
Resonant seems divisive (and there’s the question of if my computer can even run the thing) but I am very, very interested in checking it out…
Experimental post: The Duality of Whacka
In the Switch version of Paper Mario: The Thousand-Year Door, Whacka can finally be fought, and has a suspiciously specific 108 HP. The game both offers a ridiculously simplistic explanation for this as well as a complex one steeped in Dharmic symbolism.
probably going to refrain from doing backlog bingo updates here in the future. I could definitely keep the streak going but I want to avoid setting a precedent. I'll keep updating the card in the background, though!
With the Steam Fall Sale wrapping up, I'd like to remind everyone that my game #Psycutlery is FREE. That's 0% off its regular price of FREE.
store.steampowered.com/app/3577630/...
^ Don't miss your chance!!
#indiegame
beat Psycutlery!
what a game! consistently fun and creative level design across the board. its particular brand of silliness really ended up winning me over by the end. it's an impressive effort even without mentioning the fact that it's freeware! go play it!
and with that... looks like the next game is Psycutlery!
it might be weird to play two platforming-focused games at the same time (still in the middle of Metroid Dread) but I've heard that this game is cool and fun. fate has chosen it, so I'm excited to dig in!
now... the next game is Norco!
so far, this spread isn't very conducive to actually getting a bingo... but I've got no complaints. I've been meaning to get around to this for a while. no idea if it'll be on my wavelength (I know next to nothing about it) but we'll see how this goes!
one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting
"AI lets you focus on the higher level ideas!!"
because we all grew up dreaming of becoming managers and CEOs
we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas
"Gee... guess we're in the thick of the 'Spooky Month' now huh... I really don't care for scares, maybe looking at the textures of my favourite Mario Party will ease my ner-"
He could beat Mario 64 with his eyes closed. But he didn't. There was no point.
There was another player named AntiBubzia on the other world doing the exact same thing backwards to cancel out Bubzia's completed run every freaking time.
I think these guys might be the most “I thought you were a collectible” enemies I’ve seen in any game. every time I see them I have to fight my gamer instincts to not jump at them immediately