fragskye

fragskye

@fragskye.dev

video game??? video game!!!

113 followers170 following62 posts

My first game on Steam is out now as part of The WHEELJAM Collection! I hope you check it out alongside all the other wonderful entries! SIDELANING is a first-person 3D tower defense set inside a computer, where you build every tower from pieces scattered around the level instead of using currency.

Pedalboard Games@pedalboard.games

The WHEELJAM Collection -- 22 games from WHEELJAM 2025 and 2026 -- is now LIVE on Steam, for FREE! This has been a labor of love from the community, and now you can play them all, updated from their jam versions, with one convenient launcher: store.steampowered.com/app/5090350/...

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After making a prototype for the gamejam, I spent the last few months expanding it into what it is now, a small but complete 2-hour game, filled with all the bells and whistles you'd expect of any indie title. I wouldn't have done it without the push of a Steam release, which I'm very grateful for.

This has been a great experience learning how to manage a longer-term project and develop a large game with many moving parts. I've got a lot of things to take with me into my future projects, which will hopefully include a Steam release under my own developer account. Until then, I hope you enjoy!

My first game on Steam is out now as part of The WHEELJAM Collection! I hope you check it out alongside all the other wonderful entries! SIDELANING is a first-person 3D tower defense set inside a computer, where you build every tower from pieces scattered around the level instead of using currency.

Pedalboard Games@pedalboard.games

The WHEELJAM Collection -- 22 games from WHEELJAM 2025 and 2026 -- is now LIVE on Steam, for FREE! This has been a labor of love from the community, and now you can play them all, updated from their jam versions, with one convenient launcher: store.steampowered.com/app/5090350/...

This started life as a rendering experiment using GPU-driven 3D bézier curves for all the visuals in a game, and was reused in my entry for WHEELJAM hosted by the lovely @pedalboard.games where you're challenged to use the infamous "persuasion wheel" mechanic from The Elder Scrolls IV: Oblivion.

fragskye reposted

Introducing: The WHEELJAM Collection 20 games from WHEELJAM 2025 and 2026, bundled on Steam for your convenience, and updated with new content, bugfixes, and more. Releasing October 14 on Steam for FREE, and with ZERO use of generative AI for ANYTHING.

Alright uh, I was hopeful it was going to get fixed quickly, but the game's been un-indexed on itch for days now, since a few hours after release. Was sitting at #1 new & popular in its genre tags and #11 on the entire site at the time of removal. Don't know how to feel about the project right now.

fragskye@fragskye.dev

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

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A much more fleshed-out version of The Overbreak Report is near completion, and I'm kind of at a crossroads of where to dedicate my time. I feel ready for my first steam release, but a viral hit on itch would tell me which direction to go. This totally could've been that if it wasn't cut short.

Alright uh, I was hopeful it was going to get fixed quickly, but the game's been un-indexed on itch for days now, since a few hours after release. Was sitting at #1 new & popular in its genre tags and #11 on the entire site at the time of removal. Don't know how to feel about the project right now.

fragskye@fragskye.dev

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

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I wrote to support the next day but after looking at some stories of the same thing happening to others, I'm worried it could be a long time. The natural traffic the game got (and continued to get) does not seem to have given it any priority so far. It's so demotivating to see the momentum disappear

I've gotten a lot of really positive feedback about the game, people have been sending me their creations, people keep themselves entertained for hours...it has the juice, you know? I know how I'd continue this, and I feel like I kind of have to. But it'd be so nice to have the momentum of players.

Alright uh, I was hopeful it was going to get fixed quickly, but the game's been un-indexed on itch for days now, since a few hours after release. Was sitting at #1 new & popular in its genre tags and #11 on the entire site at the time of removal. Don't know how to feel about the project right now.

fragskye@fragskye.dev

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

I changed the project status from "in development" to "released" since I realized I forgot to do it following playtesting, and poof, gone. Missing from discovery pages, can't search for it any more. I feel very burned by the platform. Some docs said to give it an hour, some said a day.

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

fragskye.itch.io[graph_harvest] by fragskyeAn abstract, ever-crawling node-based incremental game
Godot Wild Jam@godotwildjam.bsky.social

The theme for the 83rd #godotwildjam is: Join the jam here: itch.io/jam/godot-wi... #godotwildjam #godot #godotengine #gamejam #gamedev

I was already side-eyeing everyone that used Resources for game saves despite knowing its security risks, but I just implemented game saves using dictionaries/JSON for the first time in a few hours and now I'm side-eyeing them even harder #godot (new factory/incremental game dropping tomorrow btw!)

The only things that should have code execution are those that absolutely need it. A save file does not need to be anything but pure data. Users should be able to expect others' save files to be pure data. I want to be able to receive save files from players if they encounter issues! 😵‍💫 😮‍💨

fragskye reposted

We are currently cooking up a post-jam version! Take a look at the WIP Break Room rework 👀

fragskye@fragskye.dev

Out now: Our first ever entry in #GodotWildJam! The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten. ▶️ fragskye.itch.io/the-overbrea... #godot #gamedev

fragskye reposted

It's done! Incredibly happy with how this turned out.

fragskye@fragskye.dev

Out now: Our first ever entry in #GodotWildJam! The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten. ▶️ fragskye.itch.io/the-overbrea... #godot #gamedev

fragskye reposted

If you wanted REAL Oblivion news today, here's a reminder that WHEELJAM happened, and produced games good enough that PC Gamer did a lil' write-up about the results! (I am still playing through them all at a snail's pace but I've been thoroughly impressed.)

nullnxte@nullnxte.bsky.social

The WheelJam peeps got mentioned in PC Gamer, let's goooo! FlyWheel got a brief mention too 😎 I'm in PC Gamer, ma! www.pcgamer.com/games/that-g...

Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes) ⬇️ ⬇️ ⬇️ ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #ldjam #gamedev #godot

fragskye@fragskye.dev

Our entry for Ludum Dare 57 went up earlier! It's a game about throwing car batteries into the ocean. Inspired by the feeling of playing Mario Party minigames by yourself, play alongside 3 CPUs and enjoy the physics sim! ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #gamedev #godot

fragskye reposted

I participated in Ludum Dare 57! Go throw car batteries into the ocean :3

fragskye@fragskye.dev

Our entry for Ludum Dare 57 went up earlier! It's a game about throwing car batteries into the ocean. Inspired by the feeling of playing Mario Party minigames by yourself, play alongside 3 CPUs and enjoy the physics sim! ldjam.com/events/ludum... fragskye.itch.io/treats-for-c... #gamedev #godot

I figured out a way to differentiate the lights with the limited set of built-ins. Here's 3 lights, all casting pixel-perfect ray-traced shadows at the same time. IEEE-754 my beloved #godot #gamedev