shidonski

shidonski

@shidonski.bsky.social

Game Developer. Solo dev working on Oloo. Sometimes I like to draw. Open to work. Link: https://store.steampowered.com/app/4278310/Oloo/

262 followers234 following133 posts

shidonski reposted

Hello! Do you like building stuff from plastic bricks? Well, maybe you'll also like to know that... 🧩 FOLLOW THESE STEPS demo is now available! 🧩 It's a chill, relaxing puzzle game with no stakes, just putting things together. Available on Windows, Linux, macOS. #indiegame #gamedev #puzzle

shidonski reposted

🌊The final round of voting is open for the Top 10 of Rising Tide 3! 🌊 Midgardr · Conductor Cat · The Mage Slayer · Croak · IRON NEST · Smash 'N Grab · Twins of Olus · Oloo · Pizzapocalypse 2 · Lost & Found Browse the trailers, pick your top 3. Voting closes May 8 at noon PT. blueoceangames.com

Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash. #oloo #indiedev #gamedev

shidonski reposted

We've done it. We've just hit the release button on our biggest game yet... DEMON TIDES IS OUT NOW ON STEAM! AHHHHH! An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part. #oloo #indiedev #gamedev

shidonski reposted

We open public playtest for Burn With Me! 🔥 Demonic deckbuilder about an obsessed Teacher. Animal occult university, cozy dread and eerie mysteries! Also, you need to burn your cards. A lot. store.steampowered.com/app/2954010 I live and breathe this game for a year already — please give it a go!

Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later. #indiedev #gamedev #oloo

Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D #indiedev #gamedev #oloo

Today worked on technical debt I had for some time. Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want. #indiedev #gamedev #oloo

Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger. #indiedev #gamedev #oloo

Got to 300+ may be it’s a small number overall, but to me it’s still a lot. I don’t have much of an audience to market the game, so to see 300+ gamers interested in the game I don’t even know how they found out about is wild. Thanks everyone! #indiedev #oloo

It’s always takes me forever to figure out how to design levels. At this point I go with the same route I do during drawing, I know what I want but not how until I start sketching something and get more ideas and improvements, may be not the ideal, optimal way, but that what works for me yet.

Ok, now at least if to believe to my wife, controls are much better. Not really sure why I haven’t done it this way in the first place was quite a pain to convert, but yay. Now will have to test it on a few more friends.