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Åsa
Åsa
@devilkitten.bsky.social
UX designer. Opinions are my own. Prev: Avalanche Studios, BioWare, Sharkmob Current: IO Interactive, 007 First Light Game developer since 2001, feminist, nerd, snarky person w. many opinions. She/her. Known as a feminist armored fist in TTRPG circuits.
659 followers225 following2.6K posts
I’m not getting married and I haven’t had sex or a relationship in twelve years, so I’ll happily keep gobbling romance books as if they were popcorn. (For clarification, I’m asexual and autistic. I have the superpower of not needing any of the above - there’s zero need to feel sorry for me.)
"For married women, it gives unrealistic expectations of sex, often leading to disappointment in our marriages...For unmarried women, these books will do nothing but give you unrealistic expectations for when you do get married."
Astarion _finally_ released in Sweden and I’ve been reading and giggling all morning. @tkingfisher.com so far this book has been, in the words of Astarion, delicious. Also I can’t help hearing Astarion’s voice while reading. No, I’m not listening to the audiobook.
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Replying to @northmiststudios.bsky.social
Putting words to action. Here are some other current studios housing former BioWare folks (that I have readily available links for): @summerfallstudios.com @studioresetgames.bsky.social @yellowbrickgames.bsky.social @exodusgameofficial.bsky.social @trickweekes.bsky.social
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Meeting Karin and Caroline for the first time was as close as I’ve ever gotten to losing my cool*. Why Caroline and Karin you ask? Because I seriously considered a career as dialogue coordinator. I also had to edit so many Mad Max texts that I got a real appreciation for how hard it is to write.
My first BW staff badge, 2006. It was a huge privilege to be a small part of something that brought so many people together all around the world. The thriving relationships made through BioWare games are a comforting legacy today. Here’s to the good times. 🍻
Do eet!
Very heavy news as our former studio, BioWare closes its doors today. It was a formative place for many. However, many former BioWare devs are scattered around the industry. Find them, support them. Like, follow, comment and help us prove there is still support for the types of games we make!
”We made it with a core team of twelve!” is the next version of this where the core team is the team of directors 🙄
This “core team” rhetoric is getting really weird. Games that take hundreds of people to make take hundreds of people to make. Just say it! We’re reinventing “QA is in another building and aren’t real devs” from first principles
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