CaperCube

CaperCube

@capercube.com

Dev on Layers Deep | layersdeep.bsky.social 🎮 Web & Game developer 🏠 https://capercube.com/ they/them #gamedev #godot #web

494 followers464 following227 posts

CaperCube reposted

I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood

This is the kind of rhetoric we need! Makes me want to try hacking together a low spec handheld from old EoL'ed tech

Megan Fox@glassbottommeg.bsky.social

Dig this thread. My version of this would be: hey, y'all know those 5500HD laptops you find everywhere from the 10's that can't run Windows anymore? They run Linux great. And Godot runs great. Oh and their specs work out to slightly worse that a Switch 1. And there's a LOT of Switch 1's out there.

It's a fact that we have the coolest supporters

Layers Deep@layersdeep.bsky.social

40,000 Wishlist's on steam! Thank you all so much for supporting our indie game! And were only just getting started! #indiegame #gamedev

A fun side note, all of the character animations are done in-game. I wrote some tools to help us record controller inputs and used our game's event and key bind systems to control the camera and a bunch of other things

Alanah Pearce@alanahpearce.bsky.social

LAYERS DEEP DEVLOG! Three of us are making an indie Metroidvania about an onion (@layersdeep.bsky.social), here’s what we’ve been up to… and why we declined a genuinely good offer from a publisher we liked, even in these trying times 😬🫠. youtu.be/zZHH5DxWwZY?...

Maybe these opinions are the fault of what people have come to expect from Steam early access. CRAZY hot take, but a game being in early access should tell you it's not finished, let alone balanced yet. btw, this is a very fun game actually, just expect more of a sandbox than a polished AAA game

CaperCube reposted

If you believe this was just a "mistake": The PR that did all this changed "off" to "all" on TWO LINES, and was merged without testing/feedback in 4 hours. The "fix" was also 2 lines, after more than a week of backlash. There's quite literally no room to interpret this as a mistake.

Zombie Zi@majormcdoom.bsky.social

Not that anyone needs yet another reason to steer clear of Microsoft, but VSCode now adds Copilot as a co-author of all your commits, regardless if you used Copilot. This was added silently as a default. This is some next level insanity.

I was trying this out and noticed that the context menu takes longer to open every time. Mine now takes upwards of 3 seconds to finish opening 🙃

lauren@lauren.rotatingsandwiches.com

windows 11 update: for the first time in my life, simply right clicking a file has a load time. unreal

CaperCube reposted

Glass UI. It's not just distortion though there's also a bit of chromatic shift, grain and rim light. #godot #godotengine #shader

If you don't care about SEO, performance, load-times, and probably a bunch of other things, you COULD just use Godot to make an entire website This is the same kind "wrong tool for the job" that made me fall in love with JavaScript

I think I should amend this; the Affinity team might actually have something good here. I'm not loving the AI angle, but they are quite clear they don't intend to train using their user's data. But Adobe just lies about not training with user data, so I wouldn't be too shocked if Affinity also does.

CaperCube reposted

It's that time of year... 🍂 🎃 The Ghost Town Pumpkin Festival is BACK for 2025! 🎃 This year we can support up to 800 players at once in this seasonal pumpkin carving MMO! This year's update comes with new areas and new secrets to find. Hope you don't mind if I re-use the trailer from last year! 😅

I'm excited to get this out! The load times and frame-rate has also been boosted in this update!

Layers Deep@layersdeep.bsky.social

Before and After: Our indie game Layers Deep just got a massive art overhaul #indiegame

CaperCube reposted

CaperCube reposted

Huge news! We have officially dropped Layers Deep merch! If you want to support the development of our indie game and look rad as heck here's your chance! Link in thread 👇

CaperCube reposted

Hey, the indie game I’m co-directing is now on Bluesky! We’re a team of three and are having a blast working on our lil 🧅

Layers Deep@layersdeep.bsky.social

Explore the dense and hauntingly-cozy world of Old Antrum in Layers Deep. A Metoridvania where you play as an Onion in a non-linear fantastical world. Steam link in thread!

CaperCube reposted

I helped out with some grimy industrial music for this game jam, give it a look!

I made this for the collab jam between the London Game Jam and the Western Game Design Society! www.youtube.com/watch?v=yDds... aiden-imbeau.itch.io/redux-soluti... I'll post some behind the scenes videos of the production. #indiedev #gamedev #gamejam #unity #fps #programming #puzzle #platformer

CaperCube reposted

blemmer-godot pro tip: if you copy all gltf props to godot nodes in an import script you can change any godot node properties in blender, including assigning light cookies!