Brian Jesse

Brian Jesse

@brianjesse.com

Founder of Grey Matter Games (Ex - Epic Games, Psyonix, Wolfram|Alpha) #rustlang #bevyengine #selfhosted #gamedev #indiedev

1.6K followers1K following120 posts

Heads up fellow EU game devs! This is a serious threat to our industry. We definitely can't let the act pass in this state. #gamedev #indiedev #indiegame #game ๐ŸŽฎ

Stop Killing Games@stopkillinggames.bsky.social

All hands on deck! Ross explains how the EU Kids Act could end #StopKillingGames by collapsing the EU gaming market! youtu.be/mQRcK9nYg9g "The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you"

I added biomes and texture blending to my terrain generation. There's full support for PBR, and the biomes have indivdually configurable noise and textures. The physics on the CPU is also synchronized with the terrain visuals in a the vertex shader on the GPU. ๐ŸŽฎ #game #gamedev #indiedev

I just released Unbug 0.5! github.com/greymatterga... Unbug provides debug breakpoint assertions for your Bevy and Rust projects. - added a macro that can insert assertions before failures with the try-operator (?) - I also added experimental support for triggering test failures #rust #bevy

github.comRelease 0.5 ยท greymattergames/unbugNote Unbug was developed for our upcoming multiplayer automation game, Computronium. Learn more at https://greymattergames.com Unbug on crates.io Unbug docs New Features debug_fail macro - Assert...

I added LODs to my infinite procedural terrain generation this weekend. I'm pretty happy with the result. It now looks like a proper desert. ๐ŸŽฎ #indiedev #game

I'm experimenting with ANSI art in Moebius, made a scribble and thought it looked a bit like an orange, so I continued to make that so. Manually dithering is surprisingly easy and fun. #art #pixelart #gamedev #indiedev #indegame #gamedev ๐ŸŽฎ

I saw Steven's showcase of Servo last night at the Show And Tell event. It looked like a unique experience, and then he drops the news that it's releasing THAT NIGHT -- WHAT? Go give this game a look and a review if you pick it up! store.steampowered.com/app/4078500/... ๐ŸŽฎ #indie #game

store.steampowered.comSave 10% on Servo on SteamTake control of Servo โ€” a high-speed drone. Chain boosts & switch gravity. Ricochet with precision and use momentum to survive in a chaotic world.

In an era of tech companies cozying up to an administration that has shown hostility to the trans community there's real harm in de-anonymization on Discord. Data will be misused to expose dissenting voices or the "age appropriate" excuse will be used to gate discussions about seeking equal rights.

I participate in a lot of Discord communities with significant trans representation (because that's common in the video game industry especially) and they absolutely will be fragmented by this change.

For Computronium it's having such a vibrant modding ecosystem that a total overhaul mod appears and makes all my hard-fought design decisions irrelevant ๐Ÿ˜…

Eternal Skies TCG RPG@eternalskies.neocities.org

Indie game devs, what is the best case scenario for your game? For me it's making a game with more depth and complexity than this genre has seen in a long time, thus reigniting interest in single player tcgs as a whole and bringing many more of them into existence. That's the goal, at least.

It's been so difficult to be a computer hobbyist for ages. Between crypto, scalpers, supply chain shocks, and now AI - It's been impossible to get enthusiast hardware. It's half the reason I'm making Computronium, at least in a video game we might be able to enjoy ourselves.

Chris Person@papapishu.bsky.social

Every day I am filled with hate because my heart overflows with my love of the computer. aftermath.site/ram-prices-h...

This is a good take, and I'm happy for some of the clarity this message brings. However, I think this leaves out that we risk becoming a content junkie society wholly dependent on a few that control the automation. There will be little recourse when things go awry because labor power won't exist.

Brandon Sanderson@brandonsanderson.com

We Are The Art | Brandon Sandersonโ€™s Keynote Speech youtu.be/mb3uK-_QkOo via YouTube

It's extremely frustrating to watch the open source community, one of the best examples of cooperative humanity, become a victim of the LLM grift.

Jeff Geerling@jeffgeerling.com

Open source maintainers already had enough to worry about before the ongoing agentic AI revolution... my thoughts on recent AI-induced problems in open source development: www.youtube.com/watch?v=bZJ7...

It's doubly frustrating to simultaneously to watch some in the games industry push it when it represents an existential threat to gaming as a whole. Who is gonna buy games when all of the hardware is too expensive or completely unavailable?

You will like my indie game if you played these games: - Factorio - Satisfactory - Dyson Sphere Program - Shapez - PC Building Simulator Wishlist: store.steampowered.com/app/3632770/... #indiegame #game #videogame #indiedev #gamedev #indiegamedev #gamedevelopment ๐ŸŽฎ

Eternal Skies TCG RPG@eternalskies.neocities.org

You will like my indie game if you played these games: - Pokemon Trading Card Game (GBC) - Magic the Gathering (1997 PC, AKA Shandalar) - Any handheld Yugioh - SNK Card Fighters Clash - Duel Masters or any of the random handheld card games Wishlist: store.steampowered.com/app/3133320/...

This is me if you substitute the Netherlands for Flanders (Belgium). Hit me up if you're an entrepreneur looking to make the leap with a startup or an indie game studio. I can help connect you with the right folks here and can guide you through the process! #expat #indiedev #indiegamedev

"Record number US citizens immigrate into the Netherlands" - anecdotally, that's my experience too - I've helped almost three times as many devs fleeing the US this year as the past two years combined. www.bnr.nl/nieuws/nieuw...

Here's a look at the current state of our multiplayer implementation. We have replicated build previews! #indiegame #game #indiedev #gamedev #indiegamedev ๐ŸŽฎ

Hi, it's been a while so I'd like to reintroduce myself. I'm working on a multiplayer automation game built in the Bevy Engine. Previously I worked on Rocket League and Fortnite. My cofounders and I left San Diego last year to start our indie studio in Belgium! ๐ŸŽฎ #indiedev #gamedev #indiegamedev

Brian Jesse reposted

๐Ÿฆ€ Hello World! The Rust project now has an official presence on Bluesky! โœจ We'll be posting the same on our Mastodon and Bluesky accounts, so you won't miss anything on either platform.

An early look at the spawn platform, I'm going to be working on getting the animations hooked up next! #indiedev #gamedev #indiegamedev #indiegame ๐ŸŽฎ

A sneak peek at the in progress walls in our game Computronium. It's starting to look like a real space! #gamedev #indiedev #indiegame #indiegamedev ๐ŸŽฎ