Dylan Iverson

Dylan Iverson

@beckford-dev.bsky.social

Teacher, scientist and indie game developer. Creator of Souls on the Line https://store.steampowered.com/app/5000240/Souls_on_the_Line/ Your life is on the line. Draft souls, summon your ranks, and fight in harmony.

43 followers164 following25 posts

Dylan Iverson reposted

Creating the world I love. Wishlist “Cinderline” and Play The Demo! #gamedev #indiedev #indiegame #ps1 #gaming

Dylan Iverson reposted

Every streamer I watched jumps on a comet and is disappointed that it doesn't do any damage! So I updated how comet riding works; you now plough through everything! ☄️ #indiedev #indiegames #madewithunity #eldritch

Dylan Iverson reposted

What my game reminds players of. Wishlist “Cinderline” and play the Demo! #gamedev #indiegame #indiedev #ps1 #gaming

Dylan Iverson reposted

I love exploration in games which is why I want to add many places to explore in mine. #gamedev #indiegame #indiedev #ps1 #gaming

Dylan Iverson reposted

This review is SO good, because I developed Vroombi with the theme in mind of having to keep working while atrocities out of your control are committed around you, thank you reviewer for seeing into my soul 🙏 #indiegame #gamedev

Dylan Iverson reposted

Our upcoming game Cinderline has passed 2000 wishlists! For the longest time I've always wanted to create a game with characters that stick with players. Thank you all! #gamedev #indiegame #indiegames #indiedev #ps1

Check out my new Devlog entry with a very cool video! dylaniverson.itch.io/escape-from-... I believe the music synchronization is a fun and unique way to take advantage of instant resolution and logging of updates to the game state. #gamedev #indiedev #indiegame #solodev

dylaniverson.itch.ioBenefits of Simulation: Music SynchronizationIn this update I’m excited to share an experimental feature intended to make the player’s down time between turns more entertaining. I’m nearing completion of my battle simulation: it’s the au...

Check out my new devlog entry for Escape from Beckford! dylaniverson.itch.io/escape-from-... in summary, SIM runs the fight instantly → VIEW replays the event log → later I can clone SIM to show ‘what happens if I end turn' for robust previews! #gamedev #indiedev #godot

dylaniverson.itch.ioUnder the Hood: Deterministic Combat Delivered InstantlyClarity and readability is paramount for onboarding new players. Escape from Beckford ’s combat is deterministic and sequential, but long chains of NPC actions are hard for new players and viewers t.....

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