Like to press keys, doing Make your Move.
| Turn-based strategy roguelite. Using cube mechanics.
| Wishlist: https://s.team/a/3636420
| Itchio: https://atypicalcroqueta.itch.io/
✨Make your Move available to Wishlist NOW!✨
⏩A roguelike game where you control the map like a rubik's cube. Create combinations to improve your stats, discover new cubes.
⬇STEAM LINK⬇
store.steampowered.com/app/3636420/...#indiegamedev#solodev#gamedev#pixelart#steam
Ha sido entrar al Steam Next Fest ayer y joder, vergüenza le debería dar a Valve ver su plataforma en la situación actual.
En otro orden de cosas jueguen Silver Pines, me ha encantado y encima ya han sacado parchecito con fixes
(❁´◡`❁)
"AI lets you focus on the higher level ideas!!"
because we all grew up dreaming of becoming managers and CEOs
we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas
I think I've reached my limit of burnout, not drawing, not playing, not studying, not reading, just an hour at max of dev and even not doing the main tasks.
Don't know how to break this loop, I'm so fucking tired.
Aquí está el nuevo jueguito que hemos hecho @glooo89.bsky.social y yo.
Tenía muchas ganas de hacer una aventura gráfica de corte clásico desde que era pequeño así que es un sueño cumplido.
Dura unos 10-15 minutos, se pasa rápido.
Podéis descargarlo gratis aquí:
caliebre.itch.io/little-horro...
Testing infinity loop UI scroll rect to show a high count of panel without covering all the screen. [Ignore the sprite name tags xdd]. #gamedev#indiedev
youtu.be/6a4CshP9dSY
[Full interview to our art director and producer]
It's in galician, but subtitles do their work nicely.
_
[Entrevista completa a nuestro director de arte y productor]
Está en gallego pero los subtítulos van de lujo.
@rubenoluwa.bsky.social@videoxogo.gal
11h trying to fix a bug to end up being a problem with float value in positions after certain amount of rotations. I knew that floats aren't 100% accurate but this has been hard as fuck. Anyway I'm happy now and I deserve a pizza.
TLDR: To round floats; Mathf.Round(value * 100f) / 100f.
Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am.
Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with.
If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.
I've been making a Drag system Camera + Rotations for the cube and individual faces. I've been struggling with quaternions
but the result is quite good.
Without been a pro on it maybe I do a little post with the process, I think could be nice or be helpfull.
I was told you couldn't do 3D on the Playdate, so I did it.
Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.
Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs.
If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social
we're LIVE! we’ve launched Denshattack! on PC, Nintendo Switch 2, PS5 & Xbox Series X|S!🔥
enjoy the ride everyone and tag us with your experiences!
youtu.be/b8jVbYpd4X4
Ubisoft Barcelona goes on strike. The company wants to layoff 51 #ACResynced developers after game success.
🏴 No to ERE (redundancies) in Ubisoft Barcelona!
Tras muchos meses de desarrollo, por fin os podemos presentar el primer trailer oficial del juego indie que estamos desarrollando: Historias de la Atalaya - El brujo. Que ganicas de que salga 🥹💛
#indiedev#psx
Hi! I'm the music composer and sound designer for DREDGE and I am officially looking for new work !!
If you've got a cool game that needs audio of any kind. Please reach out. My DM's are open.
Here's a few of the cool games I've done the music and sound design for! 🔊🎵 #gamedev#indiegamedev
I've made this little game (more like interactive experience) for #theshorterthebetter gamejam. Also as experiment to practice with Godot for the first time, really cool btw 🦐.
#gamedev#godotatypicalcroqueta.itch.io/a-dormir-ya
📰 MercurySteam anuncia una ronda de despidos, coincidiendo con el relanzamiento de Blades of Fire: https://zpr.io/QvxWAniw9Hfq
El estudio madrileño anuncia un «proceso de ajuste de la plantilla» la misma semana en que se publica en Steam su último juego, junto con una ambiciosa versión 2.0.
I'm looking for work. 21 years of experience.
• any game art, isometric, top-down, side-scroll
• stylized or realistic
• characters, icons, key art, animation
• Can build a style from zero or match yours
• Big projects don't scare me
• ex Minecraft
DM here or email christina.neofotistou@gmail.com
Pero bueno, tampoco sorprende que las cosas vayan como van si la peña con recursos solo se paran a valorar obras en función de si cumplen el requisito de ser productos o no
🙌🎶Wax Heads is OUT NOW!🎶🙌
Step into our cozy-punk narrative sim and experience life in a struggling record store. Chat with quirky customers, and explore our unique handcrafted collection of records!
Available on Steam, Xbox Series X|S, PS5, and Nintendo Switch!
#indiegame#narrative#music
The Shorter, The Better
Make a game, with a narrative, that lasts 5 minutes or less
From May 15 to 24
The theme will be announced on the 15th at 7:30 p.m. (CEST)
👉 theshorterthebetter.com
RT!!!
#itch#gamejam#theshorterthebetter#gamedev
Hii! This is more a technical question about iterations and optimization (I'm still new on that). Right now I'm testing my algorithm on a CPU with 3GHz, does 23M iterations/s.
Is there something I can do to get better results?
Already using multithread, pointers, and more. #gamedev#indiegamedev
My game Rhell is OUT NOW
🧙🪄
My game Rhell, is a creativity based puzzle game where you can use 100,000,000 spells and solve puzzles in your own unique way
It's all about having fun and being creative so every puzzle has multiple possible solutions
#indiegame#gamedev#indiedev
First look testing the combination search algorithm, in this case is: 2x2 Tile combination, Threshold 8 and use the first grid position found.
- Result: Path found in node 6 (6 rotation moves) in 0.097s.
- Total Iterations: 1065455.
#gamedev#indiegamedev
Keep iterating over the optimization, creating specific functions to 180 and 270 rotations, reduce the time from 0.097s to 0.0098s, x10 time faster. Gud 🦐
#gamedev#indiegamedev
2 days debugging a random error to notice that is caused cuz of the hashcodes, fix it and now discover that it only fix the half of the problem. I'm fine.
He puesto en Linkedin un post de busco trabajo (ya de forma un poco desesperada). Lo comparto también por aquí por si suena la flauta.
Si compartís os lo agradezco mucho💜 Que me gusta mucho pasarme el día leyendo y jugando con mis gatas pero el alquiler no se paga solo 😓
I'm starting learning low-level programming to try to optimize my search algorithm, I feel like I've been wasting years 😥 without knowing things like how the RAM, CPU, Caché work with data, byte package and more. #indiegamedev
Now all the data from a complete cube (max 4x4x4: 64 cubes) is 384 bytes, 6 bytes per cube, Tiles and Target included.
Resume around 8M copies/s in one thread, before was like 30k copies/s aprox. Vector Flattering is dark magic 🦐 #gamedev#indiedev
Keep iterating and refactoring the algorithm, would like to share son clips but it takes like 30s for a easy combination yet. At start was like +1 min so I'll keep going 🦐
Changing foreach to for and re-using, changing data store to array I've been able to up from 60k iterations/s to 150k, not close enought but is a good way to start.
Any other tip to optimize big Loop iterations? #indiegamedev#gamedev
Me a few months ago: Haha let's redesign the combat system with enemies that can have aleatory patrons.
Me now: Good, finally have found a paper from 90s about heuristic search for database patterns. (Send help)
#gamedev#indiedev
Ahora sí que ha llegado el momento de la verdad
⏰Últimos 7 días para nuestro crowdfunding ⏰
Tenemos unas ganas locas de desvelar las stretch goals, reventar la meta que nos pusimos y ponernos manos a la obra con el año 5
Puedes ayudarnos en vkm.is/loop5 o difundiendo por todos lados la campaña
Hii, I'm looking for job as Unity dev, game design or QA. I've +5 years of experience.
If you know any studio big or indie with open position (I'm currently looking at commons webs). Thanks!
#indiedev#indiegamedev
Soo to disconnect a bit I joined a jam last weekend, just for fun and try things I wanted. For some reason I can't understand the game has reached 400 players in 2 days.
I don't know whether to laugh or cry.
#gamedev#indiegamedev
If someone is interested in play it, here is Excell, it got #7 place in the jam (quite impressive)
#gamedev#solodev#indiegamedevatypicalcroqueta.itch.io/excell
If you're a unity dev, to fix security issues, install new patched Editor version and if you have a compilation published or similar, patch it with this official tool. Hope it helps
#gamedev#indiegamedevdiscussions.unity.com/t/cve-2025-5...