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Fallible Algebra
Fallible Algebra
@algebra.fallible.net
Maths+tech persona of @fallible.net. Do not worship technical artefacts. Mostly doing technical writing. opinions my own. she/her https://github.com/fallible-algebra https://tangled.org/algebra.fallible.net
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Fallible Algebra reposted
Bevy Typst Textures has been updated to 0.7.0, matching the new Bevy 0.20 update crates.io/crates/bevy_... #bevy
Fallible Algebra reposted
Fallible Algebra reposted
Fallible Algebra reposted
A second bevy 0.19 release of "bevy_typst_textures", this time for updating to Typst 0.15 properly :) crates.io/crates/bevy_... #bevy #rust #gamedev
I've also updated "bevy_typst_textures" to Bevy 0.19, though it's still stuck on typst 0.15 until either typst-as-lib updates or I write my own typst glue code. crates.io/crates/bevy_... #bevy #rust #gamedev
This update is Huge for gamedev in Rust, genuinely check it out if you can. #bevy
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
I've also updated "bevy_typst_textures" to Bevy 0.19, though it's still stuck on typst 0.15 until either typst-as-lib updates or I write my own typst glue code. crates.io/crates/bevy_... #bevy #rust #gamedev
This update is Huge for gamedev in Rust, genuinely check it out if you can. #bevy
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
I had a thread a bit ago about how easy it is to compose stuff now (the syntax is now a bit out of date, ignore those colons further down!) bsky.app/profile/alge...
The scene format + its helpers from the upcoming version of bevy (0.19) is so slick btw. This is what it takes to spawn in a camera + an image UI node (imports missing ofc).
Fallible Algebra reposted
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
Fallible Algebra reposted
lots to be excited about in the new typst 0.15 release. Multiple bibliographies is likely an immediate win for me though, and variable fonts is always nice. Typst's docs are now using their own html export features too, which is very exciting to see progress. typst.app/blog/2026/ty...
Fallible Algebra reposted
Back from RustWeek, where my colleagues got through a earth-shattering 200 PRs over two days in the largest undocumented #bevymergetrain to date. Today, I have a mere 23 open source Rust PRs to go through with you: gist.github.com/alice-i-ceci... Do follow along, there's some neat details!
I'm messing with this a lot more, porting @deadcardgames.bsky.social's UI to something closer to this compositional BSN. I think this is solidly in "usable" territory. It feels way better than Yew, a bit worse than Svelte. I feel like I can actually build out UI design systems now.
It's somewhat understated, but like we can now build "tailwind" style composition functions for things like, ui nodes.
"Rust needs higher-kinded types for [functors, applicatives, monads] for useful reasons" wrong. We need it so we can have Data.Fix hackage.haskell.org/package/data...
Everyone's a Syndicate Release post of an RSS widget for websites. More and more websites refuse VPS requests on their RSS feeds now though, so this tool has become less useful. I want to maybe work the algorithms into a custom bluesky feed. blog.fallible.net/everyones-a-...
Why We Hate AI A summary of the emotional states and their material causes for us on the "luddite" side of this. I talked to a fair few people about these positions at rustweek, and that's helped me further develop this framing. Follow-up argument when? blog.fallible.net/why-we-hate-...
Outlining Typechecking for your Toy Language / Feeding the Lambda Calculus its Own Tail This is a pair of effortposts I did on Cohost in 2023, based on the stuff I went on a rabbit hole on during undergrad, but geared towards a beginner. fallible.net/projects/typ...
Programming isn't Enough Blog post from last year, "I need BSN" the blog post. We have BSN now, but now we need BSN usage patterns + the asset format :') all that said, there's been so much progress. blog.fallible.net/programming-...
Fallible Algebra reposted
Rust 1.96.0 has been released! 🌈 🦀✨ This release includes assert_matches!(), new range types in core::range::*, and fixes for a medium and a low severity vulnerability in Cargo (that didn't affect crates.io users). Check out the blog post for details: blog.rust-lang.org/2026/05/28/R...