drajjon (Alexis)

drajjon (Alexis)

@alexisjanson.com

#IndieDev, #GameDesign, musician, engineer, "Artisan of Joy" DRAFT CARDS AND BATTLE! - Once Upon a Galaxy - galaxy.fun my music - drajjon.bandcamp.com occasionally a pretentious diva - twitch.tv/drajjon

1.3K followers338 following3.5K posts

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Replying to @alexisjanson.com

P.S. "Once Upon a Galaxy" is our card-drafting auto-battler with bite-sized games and real strategic depth. Build a team out of myth and fantasy and battle at your own pace vs. real opponents. Cross-platform play on Android, iOS, and Steam. No AI art, no-ads/no-pressure free-to-play. galaxy.fun

galaxy.funOnce Upon a GalaxyCaptain your starship and recruit an eclectic crew from various space-fantasy tribes & factions in Once Upon a Galaxy!

there's lots of awful human behavior showcased in this article, not going to sugar-coat it but the author seems unable to grasp the value of time, or costs associated with selling collectibles Getting between 65-75% of "Market Value" is normal. That's what you should expect selling to a dealer (🧵)

Aftermath@aftermath.site

I sold $16K in Pokémon cards and it fucking sucked aftermath.site/pokemon-card-s...

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Want more than that? sell it on ebay or tcgplayer yourself. Take 15% off the top for fees, another $5+ for tracked shipping, and hopefully you never deal with a damaged package or scammy buyer. Supplies cost money. Your time has value. Suddenly getting $70 for that $100 card seems like a steal.

There's lots of sketchy buyers in the OP article- no denying it. But irony is lost on the author that they are complaining about "stealing" and "scalpers" while spending 10 months trying to find a business that they can squeeze for maximum value. We are always the heroes of our own story.

there's lots of awful human behavior showcased in this article, not going to sugar-coat it but the author seems unable to grasp the value of time, or costs associated with selling collectibles Getting between 65-75% of "Market Value" is normal. That's what you should expect selling to a dealer (🧵)

Aftermath@aftermath.site

I sold $16K in Pokémon cards and it fucking sucked aftermath.site/pokemon-card-s...

"Market Value" is NOT "Sell to a Dealer" value. The difference between the two covers the dealer's time, risk, costs, rent. The author says they started with a 70-75% quote from a local card shop and spent *ten months* trying to find better. They "got" 80%. Ten months for about 1.5k more. 🫠

I see this with Magic all the time. Your $100 card is never going to get you $100. A dealer will give you $60-$80 depending on how liquid the card is- how quickly they expect to sell it. Most collectibles aren't that liquid- that's why you're selling to a store in the first place.

i remember sitting among the empty cubicles at my dad's office on the weekend, typing "game instruction manuals" into DOS word processing programs with ASCII-art illustrations and printing them on the loud-ass dot matrix printers

Jeanne Thornton@jeannethornton.bsky.social

One of my favorite tiny Jeanne memories: going in with my dad to his office when he had to work Saturdays, making maze games in the MS dos version of word on his computer while he reviewed contracts or whatever, and using old printer paper to draw little instruction manuals. Dream life

my experience is chair-rolling time is 10x as efficient as debugging time i do a lot more chair-rolling and a lot less debugging in my old age

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ah yes, how i spent my childhood: typing in games one line at a time :) (the only part of this story that didn't ring true was biking to buy the magazine- we had magazine subscriptions, an endless supply of typing material!)

Anil Dash@anildash.com

Friends, I have some urgent and very timely information for you: Here is how to install an app on your Commodore 64. www.anildash.com/2026/10/08/i...

drajjon (Alexis) reposted

Replying to @shivambhatt.bsky.social

Faith, no matter in what or who, is good for two things- first, to be an anchor when you are tossed around in the storm, to be able to ground you and give you the strength to persevere. Second, to help uplift those around you, pick them up, dust them off, and help them thrive. That is it.

drajjon (Alexis) reposted

The real downfall of posting was when restating obvious facts as novel observations became a reliable way of building a big following. So many accounts now just post various equivalents of "did you piss? try washing your hands!" and the comments are all stuff like "wow! good idea!"

How do we solve for shovelware, genAI-edition? Don’t count on Steam solving this for us. Will external curation solve this? Influencers create a whole new can of worms.

this is a problem with having a monopolized digital platform and curators/reviewers/critics and communities getting destroyed by social media algorithms. i don't trust Valve to do anything, because it's not a problem that should be solved by platform owners anyway - and i don't trust what they'd do.

Funny thing is they were taking my money without irony Wish I’d had the foresight to ask if their shirt would be legally admissible as evidence if I refused to pay 🧐

drajjon (Alexis)@alexisjanson.com

Saw somebody wearing a shirt that said “nobody owes you anything“, and just thinking about how absolutely useless that is for signaling values. Because clearly everybody* believes we owe each other something. We just disagree on where that line is.

Indie- games, animation, music,,, by and large, is escapism- people looking to make what THEY WANT rather than what others want Success is at the whims of a fickle audience… who often does not understand that when they don’t pay… many of us shift our attention to those who will

Mechalink@mechalink.bsky.social

It's always a good idea to remember that indies (of any sort) won't save you. The thing about indies is that in part they're a pressure valve because artists need to art, but that also brings their 'market value' down. If you want healthy indies you need to materially support them.

Free players (galaxy.fun - play my game!) are great and valuable “customers” in their own right, but paying customers are what keep the lights on and put food on my table If i can’t eat, i can change the business model, or go get a “real job”, or whatever But art becomes business.

galaxy.funOnce Upon a GalaxyAssemble a crew as you sail across a diverse and spectacular galaxy of your favorite storybook characters, legends, myths and cosmic entities and be the last one standing!

So when you materially support the stuff you love, you literally vote with your wallets. You invest in your own future having more of what you like. If you can’t afford the cost, we understand- I have a budget too. We still do our best to fill your life with art. Support indie artists etc ❤️

Sounds like there’s some discourse whether 30k is life-changing to avg person I will posit it IS, because large lump sums of money get spent differently than paychecks. Some of these “impulse buys” are big boosts if applied right, others could haunt you (a house you can’t afford) Life-changing!

Maybe too many people would “throw it away” (gamble, vacuous consumerism, vacation) but I suspect a meaningful enough chunk do SOMETHING that shifts the course of their life in a meaningful way. Positive OR negative or even just “sideways”.

Saw somebody wearing a shirt that said “nobody owes you anything“, and just thinking about how absolutely useless that is for signaling values. Because clearly everybody* believes we owe each other something. We just disagree on where that line is.

Do you believe I owe you payment for that item I just took from your store shelf? Do I owe you not running you over with my car? How about basic human courtesy, or upholding your preferred set of social norms? I think we owe each other dignity and safety. That covers a lot of stuff I suppose.

The classic interpretation of “nobody owes you anything” is basically “pro-capitalism”, get a job if you want to eat. Do we owe each other the means to survive? Dignity and safety covers a lot of stuff.

drajjon (Alexis) reposted

HOW DARE

Brandon Sheffield@brandon.insertcredit.com

You know the battle is truly lost when even Jeopardy decides to use comprise incorrectly. @kenjennings.bsky.social I know you don't write the questions, but if you have any influence there, please let them know ;_;

“This is really not designed to be *used*,” I say to myself for the tenth time at the AirBnB Why are so many things in life not designed to be used?

drajjon (Alexis) reposted

If you're serious about game development or design, PLAY OLD GAMES I can't overstate how many good ideas are sitting there waiting to be discovered. Sometimes it's not even stuff that was there at the time, it's only there now looking from a modern perspective.

ivy sly@ivysly.com

There is so much even in the simplest OG games that has been lost to time and shifts in culture

I have seen new people enter the ZZT community this year. That’s not nostalgia- that’s the staying power of engaging simplicity. 

Kayin@kayin.moe

Someone just reblogged this on tumblr with this tag and I just fucking died I've been on this shit for over a decade and it's only getting worse

too much of education focuses on "preparing for the workforce", which really means "preparing to work long grueling thankless hours with no autonomy". lots of educators push back against this but the system is, broadly speaking, "working as intended" :(

Kate Barrett@thewaether.bsky.social

I think that the fact students are using AI to cheat at school is bringing into focus one of the problems I have with school to begin with: teaching students they have to work under high pressure, rather than teaching them how to simply do it and have patience on it

look at this monstrosity of a controller RIP era of tech innovation

KaL the GhouLecKo@kaly.myatproto.social

Once removed from its confinement/place of worship the Sphere 360 impresses with its unusual form. Pure 90s with a metal grey colour scheme and deadly pointy angles crossed with curves presumably for aerodynamics. The ominous titular sphere is unmissable of course although it isn't actually a sphere

The entire world of tech runs on the backs of a handful of under- and unpaid volunteers. Very well presented - Highly recommended read. Long before AI, our system has always been extremely poor at rewarding those who do the hard work.

drajjon (Alexis) reposted

I was thinking about atproto more and had a thought: no one needs to know or care about the protocol. we just need to normalize the idea that it’s bonkers to allow any company to own part of your identity it’s like how you used to lose your phone number if you switched carriers. that sucked

Like no seriously about a dozen things just fell like dominoes and i need to get back to work now see you in 2 years

drajjon (Alexis)@alexisjanson.com

I just aligned my entire prototype game design with the thought “broken wand == wand of breaking”

drajjon (Alexis) reposted