did a blog post of my Thoughts on the Actual State of Unreal in 2026, how it has come to this, etc etc. i've been an unreal user since 2008, and this is the worst the vibes have ever been. is there hope? perhaps www.joewintergreen.com/absolute-sta...
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Epic themselves have made a transpiler for it too! Blueprint nativization transpiled from the node-graph representation into C++. It sucked, because the method they used didn't get the perf benefits necessary to justify the maintenance cost, but it worked.
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