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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
I mentioned tradeoffs earlier: When you switch genres, suddenly the tradeoff discussions that you had about the pipeline 5 years ago, do not make sense anymore moving forward. You have to revisit literally years old code, to now make a different tradeoff. Which has a domino effect. It costs time!
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