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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
We have seen many studios run into these problems over the last few decades. Yes, decades. This is an ancient pipeline problem that somehow keeps being repeated, similarly to how well function teams getting separated despite it being an obviously bad thing to do.
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