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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
It is very easy to look at a pipeline and say "You have code, you have node graphs, you have a VFX editor and a material editor, so just use those!" But that's inexperience talking! Anyone who has been in the depths of pipeline development will know this is not feasible without a lot of time.
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