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This vision statement makes sense, and I appreciate them mentioning Godot is for games of small to mid size teams. Thats a good blend of vague and specific to have. But… Seeing the words ‘sensible defaults’ makes my Tool Designer hairs stand on end. It’s best to avoid that: youtu.be/ALJ4sq9NZzY

Godot Engine@godotengine.org

We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it. This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: godotengine.org/article/godo...

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Thanks! Wording is so difficult with these public statements, so I understand the struggle. Something I’ve seen work well is using a sliding scale of simple to complex. For example: Simple defaults, customizable to preferred complexity by the user. Because usually the intention is simplicity

Ever since I learned of stroopwafels I've been looking for any kind of way to try one and now you're telling me I gotta leave the country Imma cry