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And that's it for the first day of the Game UX Summit! There were also loads of coffee breaks and a great lunch in which a lot of conversation happened. You can sign up for updates on the next @gameuxsummit.com event, so you can visit the next one yourself: gameuxsummit.com/newsletter
Flying through great examples of improvements here! Check the recording on youtube once it goes live on the @gameuxsummit.com channel. Every upgrade wasn't just visual, but an active improvement to daily workflow.
New problem space: Discussions between release managers and external partners. This involved many emails. Issues were: Huge risk of human error, inefficient repetitive work, and so much time. So how about instead of manual emails, there is a new service?
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