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And that's it for the first day of the Game UX Summit! There were also loads of coffee breaks and a great lunch in which a lot of conversation happened. You can sign up for updates on the next @gameuxsummit.com event, so you can visit the next one yourself: gameuxsummit.com/newsletter
Especially because Tool Design is still a nascent field, most tool engineers have not worked with a designer before. So, they expect you to perform magic right away and 'do your design magic' to remove problems right away. This is unrealistic. You have to do research first.
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Flying through great examples of improvements here! Check the recording on youtube once it goes live on the @gameuxsummit.com channel. Every upgrade wasn't just visual, but an active improvement to daily workflow.
The videos are actually posted on www.youtube.com/c/CeliaHodent channel. The Game UX Summit doesn’t have its own channel yet 😬 (yeah we need to do something about this…)