Post
We’ve talked before about how we handle positioning and movement with zones in combat. In our system, movement is tied into you the moves you make. More on zones: snarlrpg.com/blog/zones
In combat, you can choose to spend all of your actions making attacks. However, each attack after the first is more difficult and inflicts a _jolt_ upon you, so it comes with a cost, as you are opening yourself to attacks. (Read about jolts: snarlrpg.com/blog/jolts)
Naturally, there are abilities that cut down the action costs of certain moves, make it easier to make multiple attacks, etc. There are also plenty of moves to spend actions on that don’t involve attacks, from bolstering your defenses and protecting others to distracting opponents or taunting them.
0 reposts1 like
Read more about The Snarl on our Dev blog! snarlrpg.com/blog