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We’ve talked before about how we handle positioning and movement with zones in combat. In our system, movement is tied into you the moves you make. More on zones: snarlrpg.com/blog/zones
If you want to take a Disengage move and switch from the engaged zone to the skirmish zone, that costs 1 action — and your opponent can use their reaction to make a free attack. If you instead take a withdraw move, costing 2 actions, you move from engaged to skirmish with triggering an attack.
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In combat, you can choose to spend all of your actions making attacks. However, each attack after the first is more difficult and inflicts a _jolt_ upon you, so it comes with a cost, as you are opening yourself to attacks. (Read about jolts: snarlrpg.com/blog/jolts)
Read more about The Snarl on our Dev blog! snarlrpg.com/blog