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Most moves use a single action, more complex ones cost 2 actions, and something that consumes your entire turn takes 3.
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We’ve talked before about how we handle positioning and movement with zones in combat. In our system, movement is tied into you the moves you make. More on zones: snarlrpg.com/blog/zones
snarlrpg.comZonesOne of our aims with conflict in The Snarl was to have a system that was largely theater-of-the-mind but that still had robust tactical elements. To this end we adopted a zone-based combat system, wit...