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65% done, the loop with the agent ran all night. I spent a lot of time last night trying to find a good iterative work with some cool tools I found. Game runs smoothly, and implemented toggeable frame slowness to mimic the original lag.
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So what can we do after this is recompiled? Lots of stuff: 16:9 version, training mode, level selection, modify camera zoom, modify enemy placement, replays & ghosts for speedrunners, and most importantly, control over all aspects of the code. None of these are the reason why I'm doing this, though.