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jrpg isn't a real genre. its a useful shorthand and comparative term (i.e. if you like tales games you'll probably like falcom games) but when more academically discussing things like whether the genre has "evolved" enough or not it becomes tautologically useless

by which i mean like. souls games and monster hunter games are both rpgs made in japan that have evolved and experimented in unconventional ways and then people just start saying well they're not jrpgs anymore so its like ok this discussion is pointless then lol

rpgs have always been a popular genre with worldwide cross pollination and different evolutionary lines. jrpg style games made in the west growing in popularity is just another extension of wizardry style games blowing up in japan in the 80s. everyone's in conversation with each other

in conclusion they should make a diablo style final fantasy ARPG with insane synergies and a SMT style turn based mass effect with social links and dungeon crawling. for world peace

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arpgs basically have nobody making barrel bin diablo clones anymore and the ones that are still successful culturally are like diablos shambling corpse and path of exile and yet arpgs as the acronym is still basically only used for diablolikes. its kind of awesome in a sense

What makes ARPG such a confusing term is that they basically come from three distinct unrelated lineages that play nothing like each other: dragon slayer, tower of druaga and diablo

Or you could argue that JRPG has become a genre, distinct from ARPG and TacticalRPG, but that the J isn’t strictly geographical but clearly orientalist since it relies on hard to define « Japanese looking » (to us) features. +some gameplay elements are JRPG, i.e battle/exploration transitions