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After Roottrees launched I wrote a long technical blog post about how it was built that people seemed to enjoy: eviltrout.com/blog/2025-01... I’m pretty sure I will do the same for The Incident at Galley House. Hopefully peole will find it interesting.

eviltrout.comBuilding The Roottrees are DeadThe Roottrees are Dead was released on January 15, 2025 and it did much better than I ever expected. The reception has been amazing. In just over a week, the game hit the magic mark of 500 reviews on ...

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I’ve found this really interesting and useful, thanks! I definitely copied the portrait picker idea (in HTML) when I was working on The Case of the Dungeon Descent. 🙂 Would love to see one for Galley House - or anything else y’all have to share about the adaptation/design/process too!

This the honest post mortem style content im here for! I too found and love GUT! Most gamedevs ignore it and wonder why their game gets so buggy later! Do you have a CI/CD pipeline? If you want some help reach out. That’s my day job and I’m happy to spend a little time to help if you need it.

I read the earlier post and will enjoy a new post I'm curious in the current era if any of these Google Sheets kinda workflows are getting replaced by bespoke LLM-written tools. I can see it saving time, but also there’s a subset of people who might rage out if they found AI was involved at all.